øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=379.msg19504e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6c49-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=379.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6c49-2.html.zx Gg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>—œOKtext/htmlISO-8859-1gzip8:Ö—œÿÿÿÿÿÿÿÿTue, 10 Mar 2020 08:08:23 GMT0ó°° ®0®P®€§²ð®Gg^Ñ—œ Counter Battle Scripts Failing...

Author Topic: Counter Battle Scripts Failing...  (Read 2355 times)

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Counter Battle Scripts Failing...
« on: March 07, 2008, 11:13:54 PM »
I could be wrong here (I don't think I am though), but if you have a script that reacts to a particular elemental, and it happens
that the enemy is also weak vs that elemental, that script doesn't always execute. It's peculiar behavior and may need some
further examination.

Case and Point: Consider the Odin battle. Apparently casting lighting is supposed to cause immediate death to Odin, but it doesn't
quite work... and the success rate of triggering the script as far as I can tell at the moment is pitiful. The doll monsters summoned
by the Marions (FF2US name) react to all basic elemental spells (Fire, Ice, and Lightning). Apparently when their weakness is exposed
(which happens to be Fire), they seem to fail to counterattack with Fire.

It is interesting behavior that is worth pointing out.

Note: This isn't true if the battle was scripted.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: Counter Battle Scripts Failing...
« Reply #1 on: March 09, 2008, 05:11:12 AM »
Good find. :happy: I noticed the Odin instant death counter but never figured out why it didn't trigger. I kind of like the battle the way it is in the final though, having him die instantly to lightning would've been pretty lame.

Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Counter Battle Scripts Failing...
« Reply #2 on: March 09, 2008, 05:15:40 AM »
Lunar Odin's battle script makes more sense than the Odin at Baron one... to be honest.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Dragonsbrethren

  • Forum Overlord
  • *
  • Posts: 1,820
    • View Profile
    • Dragonsbrethren Industries
Re: Counter Battle Scripts Failing...
« Reply #3 on: March 09, 2008, 05:41:31 AM »
Yeah, I liked that script.

Grimoire LD

  • FF4 Hacker
  • *
  • Posts: 1,684
    • View Profile
Re: Counter Battle Scripts Failing...
« Reply #4 on: October 31, 2013, 01:47:13 PM »
I could be wrong here (I don't think I am though), but if you have a script that reacts to a particular elemental, and it happens
that the enemy is also weak vs that elemental, that script doesn't always execute. It's peculiar behavior and may need some
further examination.

Case and Point: Consider the Odin battle. Apparently casting lighting is supposed to cause immediate death to Odin, but it doesn't
quite work... and the success rate of triggering the script as far as I can tell at the moment is pitiful. The doll monsters summoned
by the Marions (FF2US name) react to all basic elemental spells (Fire, Ice, and Lightning). Apparently when their weakness is exposed
(which happens to be Fire), they seem to fail to counterattack with Fire.

It is interesting behavior that is worth pointing out.

Note: This isn't true if the battle was scripted.

Ancient post, but I thought it was worth pointing out... while looking through the AI index routines Odin only sets Flag 1 for a mere instant and that's after two of his special attacks.

193.
  1 - (Fight, Fight, Fight, Odin, Fight, Fight, Odin, Fight, Flag 1, Flag 0, Odin)
Odin

And his Reaction is if he is hit with Lightning while Condition Flag 1 is active, then he dies automatically. There is a very short span of time to take advantage of this.


Deathlike2

  • Moderator
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: Counter Battle Scripts Failing...
« Reply #5 on: October 31, 2013, 07:07:23 PM »
For some reason, Odin requires the most effort but then again he's easy to kill if you have Holy (and Flare) available.

You are definitely not going to survive two "attacks" of his special blade "attack" in the first place, and Slow takes a turn to be useful... it's one of the few battles that Spider Silk is the most useful item ever.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Grimoire LD

  • FF4 Hacker
  • *
  • Posts: 1,684
    • View Profile
Re: Counter Battle Scripts Failing...
« Reply #6 on: October 31, 2013, 08:43:28 PM »
Heh, indeed. I have no idea why they set it up like that either. Sometimes I do wish that FFIV had more of a randomness factor to its AI. FFIV DS seemed to do this, but not the original FFIV by much of any stretch. Even Asura is not Random.