Alright, here are some of my research notes so far fit for human consumption. All offsets, unless noted otherwise, assume that the rom has been mapped to 0x8000000 and is based on the US version of the game.
Using the the documentation on the "sappy" audio engine and some of my own research
[1] here is a brief overview of the sound data.
0x83F070C : Instrument Data start/start of audio data
0x83F2CB4 : Song Table start
0x8704F33 : End of Audio Data
I think that the data between 0x83F0434 and 0x83F070B is also audio engine related.
Here is some other data I've found
0x83ED9AC : The first of three fonts [3]
0x83ED9AC : The second of three fonts
0x83EF850 : The third of three fonts
0x8704F34 : Save ID string [2]
0x8705528 : Start of the codes virtual tables.
0x8705150 : start of standard lib related stuff.
0x8705528 : end of standard lib stuff
0x8708678 : start of 40864 bytes of data that is copied to 0x2000000 when the game is started.
0x870AE60 : start of empty space in the rom.
references
[1]
http://www.romhacking.net/documents/462/[2]
http://problemkaputt.de/gbatek.htm#gbacartbackupids[3]
http://www.romhacking.net/documents/435/Now to figure out how to best format this for the wiki/continue to figure out the graphics information.