Author Topic: New FF4 Hack Announcement  (Read 99978 times)

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #240 on: February 26, 2011, 03:15:36 PM »
Alright... after a 1+ year hiatus, here's a new release v1.33.

I'm not even going to try to write a list a changes, but I've yet to complete adding a few things for the Tellah vs Edward battle. Hopefully, I've written my final spell learning/starting changes to the list so that you wouldn't have to start from the beginning to get them all (although, you could just hack them in with cheats if that's necessary to be fair). Unfortunately, there's no guarantee of this... so I apologize in advance. This is still a beta after all.

This is playable up to Rubicante scenario (and a little after, but that's unfinished/unbalanced yet).

AFAIK, there aren't many bugs, but if there are some, it's generally cosmetic and shouldn't influence the game.

Remember - This patch is ONLY applicable to a clean (NSRT verified) FF2 v1.1 with a header.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #241 on: March 01, 2011, 11:45:27 PM »
Small update:
Added small additions to the Tellah vs Edward fight
Also tweaked the monster formations in the Tower of Babil after the "pitfall" event... however no underground airship accessible areas have been tweaked

The stuff to do now list:
Sylph Cave (recommended to goto first because some key equipment is there)
Land of Summoned Monsters (particularly Asura+Leviathan, recommended to get what you will really need for the Sealed Cave)
Sealed Cave (there will be an incentive to kill TrapDoors....)
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #242 on: March 03, 2011, 11:29:15 AM »
I'm retweaking some of the weps as we speak (although, I retweak them pretty much every revision for proper progression context)... the next version will have the Whip (now renamed as the Cold Whip  :wink:) that can now be equipped on Porom as an added bonus for that side trip to Mist.

Feedback on whatever (including weapon/armor selection) is appreciated.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #243 on: March 06, 2011, 01:51:21 AM »
I should have something new by the end of Sunday (my time), but it would make no changes to the Sylph's Cave yet... only the monsters accessible on the Underground Overworld (yay oxymorons!)

Cold Whip gets a buff (to make it somewhat competitive and the Throwing Axe (renamed Hand Axe) is also receiving a major buff to make it semi-viable... anyone think it needs a buff though? I was considering an accuracy/hit rate upgrade and/or plus a Fire elemental bonus....
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #244 on: March 06, 2011, 03:57:34 PM »
This should cover the monsters of the underground overworld... and some more equipment tweaks.

I'm starting to think I will need to give Young Rydia Peep to round out her White Magic list...

 :edit:

Guys, you might want to hold off on this... I'll have another patch sometime today to add Peep for Young Rydia (to be learned @ level 6)... right now I'm just working on monster formations for the Sylph's Cave and that's pretty easy... the monster tweaking is the hard part.
« Last Edit: March 06, 2011, 05:09:19 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #245 on: March 06, 2011, 07:21:55 PM »
Alright... done.

I'm not sure if I've said this already.. but most of the formations IIRC are not "maximized" until the start of Tower of Zot...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #246 on: March 10, 2011, 10:53:52 AM »
I should have a new patch out by the end of today... with the Sylph Cave being complete. The most notable change that will be that Bows will get a slight buff (adding Vitality boost to most bows).
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #247 on: March 10, 2011, 08:12:29 PM »
Here's a few other notable changes... the Bard Robe now gives +3 Wis and Will. I have also reworked the Ribbon.. "this holy Ribbon" will give you Holy resistance but there's also a tradeoff by removal of some stat resistance. There's too many stat boosting tweaks I've made... so I guess it's a matter of getting to that point to find out. Also... Yoichi Arrows now do not suck.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #248 on: April 11, 2011, 01:17:25 PM »
Sorry for the belated update, but I'm still trying to figure out something for Asura or Leviathan to make things interesting...

I don't know how that last update got 87 downloads... I swear the bots are in force!  :sad: :tongue:

Right now electrical work is being done and hopefully this week won't interrupt much...

Although, doing some thinking in the library has given me some pause... perhaps I'll create a new thread about it but basically I was thinking I should get around to making an editor for this game. It won't deal with graphics (because that's not really my thing), and it cover the following:

Monster data
Battle scripts
Magic data
Item data
Item drop data
Scripted text (in battle displays)

There are a probably a few things that I have forgotten about while writing this post, but the point is that it's primarily meant to be a zyrothgar editor replacement (for the most part) because his editor has some severe bugs in it that have probably hurt the progress of ongoing hacks. I aim to program it in .NET 2.0 so it will be mono friendly.. but that's about it.

The editor should cover all SNES flavors and maybe other FF4 flavors if given enough data. I've gotten a few docs for FF4A (not enough for battle scripts though) so right now I have no particular interest in doing other ports that I have no data for...

Please feel free to let me know what it should have (as long as it isn't graphics related).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Zozma

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Re: New FF4 Hack Announcement
« Reply #249 on: April 12, 2011, 09:14:35 PM »
speaking of "fission" i turned one of the commands, endure i think? into a version of this and gave it to Cid since he doesnt have magic, has high hp, AND it makes more sense since he does that little kamikaze move blowing up the exit to the underground

Very interesting, what your doing with different spells. I turned:

Sight into Blind
Mini into Nova (holy damage, multi targetting)
Dispel into Curse
Weak  into Demi
Piggy into Aero (which has been pretty effective on floating creatures lol)

One question tho... do you know how I can find the visual effect for the "ice bomb" aka "blue fang" item?
I want to make Fire4 (Melt), Ice4 (Frost), Bolt4 (Shock) and im using edge's spells for this but Flood will not do of course...
eh, what do I care...

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #250 on: April 14, 2011, 01:43:16 PM »
IIRC, the item data references the spell visual #... I'm not sure how one changes the spell visuals for normal spells, but that is where you would start.
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Grimoire LD

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Re: New FF4 Hack Announcement
« Reply #251 on: May 01, 2011, 12:33:09 AM »
I played this again recently using the newest version of it but for some reason I can't make it past the OctoMammoth this time around. Some time ago I played an earlier version and made it easily past Kainazzo.

I recall way back when stocking up on Bacchus Wine's from the SandHag's but that just seems to work against me this time. No matter what I do OctoMammoth drains me for about all that I deal to him. Was there any changes made to OctoVamp from about six months ago?

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #252 on: May 01, 2011, 01:10:22 AM »
The major thing that was changed was that I set Drain's base magic power to FF4ET's levels, while reducing the boss's magic stat (which was boosted initially IIRC).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: New FF4 Hack Announcement
« Reply #253 on: May 04, 2011, 05:31:43 PM »
I'm thinking about trying this out. Please tell me it starts off more fair than this or I'll probably never get anywhere in it. I have no patience for hard mods where the level of strategy is "pound the action button and pray to the RNG gods." I don't think you'd make something like that, but if a single goblin takes more than two turns to kill in the beginning, I'm probably not interested.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #254 on: May 04, 2011, 09:08:01 PM »
Regular monsters won't murder you unless you're careless and/or not paying attention to detail. Bosses are meant to not suck... and grinding is certainly promoted but if you play on what you know, you shouldn't need to grind "as much".

Although, I guess I could create an easier version of the hack.. that wouldn't be the priority though.

Goblins have 106HP IIRC, so it will take some time to kill, but you will be rewarded. Most monsters will have increased drop rates of 25% to compensate and bosses will drop items at a 100% rate unless they have been set to drop nothing... (I'm not entirely sure what causes that). Items are better and/or re-purposed so that should counter balance the boost in difficulty.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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