øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1115.390e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d0b.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d0b.html.zx¾$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0Pd>OKtext/htmlISO-8859-1gzip0|Ö>ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:53:58 GMT0ó°° ®0®P®€§²ð®½$h^ÿÿÿÿÿÿÿÿÒ%> FF6 Improvement Project

Author Topic: FF6 Improvement Project  (Read 278338 times)

vivify93

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Re: FF6 Improvement Project
« Reply #390 on: March 07, 2011, 09:34:48 PM »
Ahaha, lots of bugs seem to be popping up lately. Here's to hoping you're not entirely discouraged, darkmage! :happy:
Hacking is hard. :sad:

Submariner Son

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Re: FF6 Improvement Project
« Reply #391 on: March 09, 2011, 01:27:19 PM »
Hello everyone.

Couldn't find contact info for Dark Mage/DarkMagus, so decided to post here.

Found a slight visual bug in item menu, when Locke has left the team during the raft sequence. Thought I'd mention it, in case it passed under the radar.

darkmage

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Re: FF6 Improvement Project
« Reply #392 on: March 14, 2011, 04:58:03 PM »
Thanks for reporting, Submariner Son.

So what exactly is being done when you see the text overlap?

TheNattak

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Re: FF6 Improvement Project
« Reply #393 on: March 15, 2011, 10:34:06 PM »
So I found the culprit causing the Row window issue, and it wasn't the patch I expected...the Esper Battle Menu fix is causing this issue on a clean FF3us 1.0 headered ROM.

If this is the case, I wonder why the anti-patch is not fixing the issue??

Leviathan Mist

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Re: FF6 Improvement Project
« Reply #394 on: March 15, 2011, 11:27:55 PM »
So I found the culprit causing the Row window issue, and it wasn't the patch I expected...the Esper Battle Menu fix is causing this issue on a clean FF3us 1.0 headered ROM.

If this is the case, I wonder why the anti-patch is not fixing the issue??

It could be that the patch itself has the error while the anti-patch is designed not to recognize there's an error.

Submariner Son

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Re: FF6 Improvement Project
« Reply #395 on: March 17, 2011, 10:32:05 PM »
So what exactly is being done when you see the text overlap?
Just regular cursor scrolling through the item list.

I must unfortunately report some additional visual corruption in the description field of relic items, in the item list. The "Sniper Sight" relic sometimes overwrites the description text twice, and the first letter of certain relic descriptions is sometimes overwritten by another unrelated letter. Nothing game-breaking, but reporting these is the least I can do to support this wonderful project.

Edit: Tintinabell is originally introduced as "Cat's Bell" when first obtained from the wounded soldier, after sending his letters to his lovely Lola.
« Last Edit: March 17, 2011, 11:48:06 PM by Submariner Son »

darkmage

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Re: FF6 Improvement Project
« Reply #396 on: March 18, 2011, 01:07:28 PM »
Just regular cursor scrolling through the item list.

I must unfortunately report some additional visual corruption in the description field of relic items, in the item list. The "Sniper Sight" relic sometimes overwrites the description text twice, and the first letter of certain relic descriptions is sometimes overwritten by another unrelated letter. Nothing game-breaking, but reporting these is the least I can do to support this wonderful project.

Edit: Tintinabell is originally introduced as "Cat's Bell" when first obtained from the wounded soldier, after sending his letters to his lovely Lola.

Yes, I found that a few weeks ago. I was on the verge of releasing a patch which corrects item names in the dialogue script when these bugs were reported. I'm trying to duplicate the item descriptions issue but I'm not seeing any problems. Which emulator are you using, Submariner Son?

Submariner Son

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Re: FF6 Improvement Project
« Reply #397 on: March 18, 2011, 08:17:46 PM »
Which emulator are you using, Submariner Son?
BSNES Performance version, Mac OS X port by Bannister.

Submariner Son

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Re: FF6 Improvement Project
« Reply #398 on: March 18, 2011, 08:44:54 PM »
Uh-oh... This might be a sign of corrupted data. Game went nuts when I was about to go for my second leap across buildings in Zozo. The whole set of building tiles suddenly and wildly scrolled diagonally across the screen while the Zozo music kept on playing. It's dead Jim.

I'm not discarding the possibility that my own ROM could be flawed, but I tried my best to find a true headless file.

TheNattak

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Re: FF6 Improvement Project
« Reply #399 on: March 18, 2011, 09:20:56 PM »
Uh-oh... This might be a sign of corrupted data. Game went nuts when I was about to go for my second leap across buildings in Zozo. The whole set of building tiles suddenly and wildly scrolled diagonally across the screen while the Zozo music kept on playing. It's dead Jim.

I'm not discarding the possibility that my own ROM could be flawed, but I tried my best to find a true headless file.

Try using Mblock129's "Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo" patch.

Submariner Son

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Re: FF6 Improvement Project
« Reply #400 on: March 18, 2011, 09:44:14 PM »
Thanks TheNattak, I'll make sure to try it soon. I'm glad to know there's a fix out there for it.
 :edit: Doh! I've just realized you're supposed to post-apply a few patches after the big one. I know it's written in the first post, but perhaps it would help others to emphasize this important step more clearly, especially on the FF6 Improvement website.
« Last Edit: March 18, 2011, 09:50:39 PM by Submariner Son »

Tzepish

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Re: FF6 Improvement Project
« Reply #401 on: March 19, 2011, 04:55:16 AM »
That Zozo bug is the one I found and fixed a few pages back in this thread.  I assume it's fixed in darkmage's latest version?

Submariner Son

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Re: FF6 Improvement Project
« Reply #402 on: March 19, 2011, 12:10:04 PM »
The "They Only Jump Left in Zozo!" patch by mblock129 did the trick. I can jump right in Zozo without the game experiencing a mid-life crisis.

darkmage

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Re: FF6 Improvement Project
« Reply #403 on: March 24, 2011, 12:12:22 PM »
Uh-oh... This might be a sign of corrupted data. Game went nuts when I was about to go for my second leap across buildings in Zozo. The whole set of building tiles suddenly and wildly scrolled diagonally across the screen while the Zozo music kept on playing. It's dead Jim.

I'm not discarding the possibility that my own ROM could be flawed, but I tried my best to find a true headless file.

It's possible that this could be due to a corrupted ROM, but I doubt it. Several of us have seen this problem before. Try the latest version and see if that isn't fixed - I reimplemented my changes on a clean ROM for 1.00, so 1.01 should be better (I hope).  Ah, didn't see the new page! Good to know that took care of it. Also:

Quote
Doh! I've just realized you're supposed to post-apply a few patches after the big one. I know it's written in the first post, but perhaps it would help others to emphasize this important step more clearly, especially on the FF6 Improvement website.

I'll add a caveat to make sure to read the readme file for important instructions on applying the patch. :wink:

In the meantime, I'm still trying to figure out the corrupted item descriptions. Once I've got that tackled, I'll release a new version.

Odbarc

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Re: FF6 Improvement Project
« Reply #404 on: March 25, 2011, 06:42:45 PM »
Ahaha, lots of bugs seem to be popping up lately. Here's to hoping you're not entirely discouraged, darkmage! :happy:
I suppose it's better than there being bugs that AREN'T discovered. Hasn't this been a long process either way? If it was an easy or quick process, someone would have done this already.
Keep up the excellent work. Everyone will appreciate the hard work and playing a fully unbugged game.