øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1115.120e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d21.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d21.html.zx·$h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/ß6OKtext/htmlISO-8859-1gzip0|Öß6ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 23:53:51 GMT0ó°° ®0®P®€§²ð®¶$h^ÿÿÿÿÿÿÿÿM%ß6 FF6 Improvement Project

Author Topic: FF6 Improvement Project  (Read 278338 times)

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #120 on: October 22, 2009, 05:54:35 PM »
yeah I really am looking into the effort u are putting into this

great work bro :)

I also wanted to throw out there that when your over-all patch is done I'll beta test adding some of the other patches I suggested b4 to see if it works (u know like the 2 summon patches, the magitek improvement patch, and the offering and economizer fixes into the mix)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

vivify93

  • Liquid Flame
  • *
  • Posts: 304
  • Gender: Male
  • White Wizard
    • View Profile
Re: FF6 Improvement Project
« Reply #121 on: October 23, 2009, 03:18:43 AM »
Poco, I really like the idea of X-Zone becoming Void. I think they should've done that in FFV and FFVI! :happy:

But, uh, I think he already has the Offering and Economizer/Gold Hairpin fixes in this. They should be on the first page.

 :edit:
yeah, here.
Quote
Tweaks:
Slot Derigging patch (MasterZED)
SwdTech Speed Up! patch (ArmorVil)
Holy Randomness Batman! RNG patch 1.6 (Lenophis)
Economizer & Gold Hairpin patch 0.1 (Lenophis)
Offering patch 1.1 (Lenophis)
Adding Missing Rages patch (Terii Senshi) - includes Zed's Allo Ver fix?
Dash Button hack [DashA] (MasterZED)
Color-Coded MP Digits (Imzogelmo)
Alphabetical Rage patch 0.45 (assassin) - holy CRAP this is the most useful tweak I've found so far!
Name Lowercasing patch (Imzogelmo) - this was annoying to me as well
Hacking is hard. :sad:

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #122 on: October 24, 2009, 10:50:15 PM »
Poco, I really like the idea of X-Zone becoming Void. I think they should've done that in FFV and FFVI! :happy:

But, uh, I think he already has the Offering and Economizer/Gold Hairpin fixes in this. They should be on the first page.

Yeah, I keep that list up-to-date. Though I haven't added the latest changes up to now...but "X-Zone" is now named "Void". Great call on that, Poco!

I think that's it on the changes. Now to get through the playthrough and make sure nothing's conflicting or acting weird, and I think I'll call this mod good.   :omg:

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #123 on: October 24, 2009, 11:54:09 PM »
ah I didnt notice that u added those tweaks in

and I'm glad I could help u out again :)

but thnx a lot 2 both u Vivify93 & DarkMage
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

vivify93

  • Liquid Flame
  • *
  • Posts: 304
  • Gender: Male
  • White Wizard
    • View Profile
Re: FF6 Improvement Project
« Reply #124 on: October 25, 2009, 05:43:58 AM »
Quote from: Poco Loco
u know like the 2 summon patches
Just noticed this, but apparently Lenophis' "Summon This!" patch has Terii Senshi's in it.
Hacking is hard. :sad:

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #125 on: October 25, 2009, 07:43:04 PM »
That'll definitely be interesting if someone wants to make a summoning character. I guess I didn't read that in his patch notes.

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #126 on: October 25, 2009, 08:10:30 PM »
oh wow I didnt know Leno's patch had both

kick ass :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #127 on: October 29, 2009, 05:55:13 PM »
So in my latest playthrough, I've renamed Cyan to "Kaien", from the first part of Lina Darkstar's retranslation. I got tired of seeing Cyan (name of a color, pronounced SY-en), when his name is pronounced "KY-en" according to the Japanese. So I'm thinking seriously about changing his default name in the mod. What I'd like to know is, what would people like to see replace it? I'm seeing three options:

  • Cayenne, the official Japanese spelling (is also a pepper with a different pronunciation: KY-anne)
  • Kyan
  • Kaien
 

Which do you like the best...or do you have another idea? Let me know!

vivify93

  • Liquid Flame
  • *
  • Posts: 304
  • Gender: Male
  • White Wizard
    • View Profile
Re: FF6 Improvement Project
« Reply #128 on: October 29, 2009, 06:21:32 PM »
Leave it as it is. If people want Cyan renamed, they'll rename him manually themselves. It's not like they'll see "Cyan" anywhere else other than the ending credits if they rename him.
Hacking is hard. :sad:

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #129 on: October 29, 2009, 08:41:47 PM »
yeah thats true
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Killa B

  • Octomammoth
  • *
  • Posts: 29
  • Gender: Male
  • I am David Hasselhoff
    • View Profile
    • Killa B
Re: FF6 Improvement Project
« Reply #130 on: October 31, 2009, 08:48:43 AM »
Personally I think the names "Kyan" and "Kaien" are dumb as shit, so I'd say go with Cayenne.

Odbarc

  • Hell's Rider
  • *
  • Posts: 424
  • Gender: Male
  • FF6 obsessed
    • View Profile
    • Newage3.com, a text based web game RPG I Admin.
Re: FF6 Improvement Project
« Reply #131 on: October 31, 2009, 09:13:21 AM »
Leave it as it is. If people want Cyan renamed, they'll rename him manually themselves. It's not like they'll see "Cyan" anywhere else other than the ending credits if they rename him.
On the other hand, they can always rename him back to Cyan.
 I like having an option new name I wouldn't have thought of myself.

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #132 on: October 31, 2009, 11:12:41 PM »
Hmm. I think I'll just leave it as is and rename him to my own satisfaction. Good call there.

On another note, I was looking at the maps for the Phantom Train to see how easy it might be to put those missing treasure chests back in. It's bothersome, missing those 3 items and it not being possible to get 1 at all. ..but I think I'll pass on that. I'm not sure how far I want to go into the assembly of this game to get that fixed. Especially when the map editor from RHDN tells me it'll put the map 2 bytes over and mess things up.

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: FF6 Improvement Project
« Reply #133 on: November 01, 2009, 12:28:18 PM »
actually a friend of mine is getting really good at tile editing and changing a few things around

maybe I can ask him to help u out ;)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: FF6 Improvement Project
« Reply #134 on: November 02, 2009, 03:53:40 PM »
I won't say no to that!

There are three places where you can get an item if you're facing upward and press A. One is in the very back of the train (the caboose?), in the upper left-hand corner of the room where the conductor is. The other two are in one of the small rooms past Ziegfried, and one of them is blocked by the table in the center. If your friend is using a map editor, he should be able to see where the chests are supposed to be.

Can anyone comment on the difficulties in changing map data? I just want to know if making these kinds of changes will affect any of the patches I'm using so far.