øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=330e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d44.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6d44.html.zxSñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/@ñOKtext/htmlISO-8859-1gzip@øÕ@ñÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:35 GMT0ó°° ®0®P®€§²ð®Sñg^Ò@ñ Show Posts - JCE3000GT

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Messages - JCE3000GT

331
General Discussion / Earthquake
« on: November 05, 2011, 11:09:54 PM »
I think we just had an earthquake...  Oklahoma had 3 earthquakes in the lat 24hrs I believe as well. 

Stuff in the house swayed and we saw our tall curio cabinet swaying and creeking.   :scared:






Welcome to Texas, the only place that has literally every natural disaster possible.   :omghax:

332
Final Fantasy IV Research & Development / Re: Help--I broke something!
« on: November 01, 2011, 11:15:34 PM »
Oh, I think I see what you did.  I misunderstood what you were describing. 

As for your issue you might need to redo the NPC dialogue and relocate the text to an empty part of the ROM and re-point to it. 

333
Final Fantasy IV Research & Development / Re: Help--I broke something!
« on: November 01, 2011, 01:56:36 PM »
By altering the AI for the NPCs that might of triggered the corruption.  Keep in mind that each NPC AI data has a pointer table that points to the size of each NPC's data if memory serves.  Dragonsbrethren might be able to go in-depth a little more.  My brain is fried right now.  lol

334
Final Fantasy IV Research & Development / Re: Help--I broke something!
« on: October 31, 2011, 08:33:46 PM »
Did you keep backups of each stage of your progress?

If so then run a resync comparo in Hex Workshop (CTRL+K) and that will show you what's physically changed with the bytes.  Otherwise you can copy the NPC/Map data from a clean ROM and paste it over your ROM Hack and start over? 

I've always found it a good idea to archive every medium to major change in a separate ROM just for when this stuff happens. 

335
General Discussion / Re: NFL season (2011-2012) week 8
« on: October 31, 2011, 12:08:44 PM »
Oh, if you mean the Rangers... I was actually hoping they win. Unfortunately... they had two great chances blown and one scared shitless outfielder. Sorry JCE.

Cruz was rattled for sure, especially having one hell of an ALCS.  Oh well, at least we made it there.  We'll get there again eventually, I hope...

336
General Discussion / Re: NFL season (2011-2012) week 8
« on: October 30, 2011, 09:25:38 PM »
So much for my team showing up tonight.  Going down 24-0 at halftime is not going to help us is it?  So looks like all of my teams lost this weekend except for The Stars. 

337
General Discussion / Re: Data Crystal website
« on: October 23, 2011, 12:16:56 PM »
are you sure it didn't wind up in your Spam folder?


Positive.  I still do not have it.  :(

338
General Discussion / Re: Data Crystal website
« on: October 21, 2011, 03:26:51 PM »
I do not remember my RHDN password and when I did the forgot password link the email never came.  It has been over 24 hours. 

339
General Discussion / Data Crystal website
« on: October 20, 2011, 04:40:50 PM »
Does anyone know who the admin is for datacrystal?  I've forgotten my password and the site doesn't have an option to reset it. 

340
Game Modification Station / Re: Secret of Mana
« on: October 20, 2011, 04:06:43 PM »
*bump*

I wonder if anyone else has a ROM map out with SoM?

341
General Discussion & Support / Lufia 1 and Lufia 2 EasyTypes
« on: October 20, 2011, 01:11:43 AM »
Lufia: And the Fortress of Doom EasyType
Creator: JCE3000GT
Version: 0.8 BETA
Release Date: 10/20/2011
Updated Last: 10/20/2011


Description:

Basically this makes the game so much easier. Now you'll be able to play this great game without having to worry about grinding out level after level and thus you waste no time. I made this for me primarily but I'm sure someone else would get some use out of it.

What has been changed:
-Imported the font from FF2us because it was easier to read and I prefer it.
-Monsters in the begining give 65,000 experience each.
-Created god items for sale in the first town.
-Adjusted the character stats to be godlike.
-Tweaked the cost of some good items.

DOWNLOAD LINK

---------------------------

Lufia II: Rise of the Sinistrals EasyType
Creator: JCE3000GT
Version: 1.0 BETA
Release Date: 11/17/2011
Updated Last: 11/17/2011


Description:

Basically this makes the game so much easier. Now you'll be able to play this great game without having to worry about grinding out level after level and thus you waste no time. I made this for me primarily but I'm sure someone else would get some use out of it.

What's been changed:
-Monsters in the Secret Skills Cave in the begining drop over 65,000 EXP and 65,000 Gold.
-Lizards in the Secret Skills Cave drop Zircon Shields which you can sell for Gold.
-Maxim's starting equipment is 2 Fry Swords and 4 Pearl Armors to give maximum damage and defense. Don't unequip them or you cannot reequip them back on those slots.


Tip: Try using the Reset spell in the room with the Lizard to get unlimited Zircon Shields to sell for a bunch of Gold, not to mention the EXP and Gold from the battle itself.


DOWNLOAD LINK

343
Is it supposed to replace the title menu music? Seems like it should suit a different atmosphere.

I think there is a misunderstanding.  This is literally just an arrangement of the original song, it wasn't composed or imported to/from any game.  :)  Does that make sense?

344
Gaming Discussion / Final Fantasy I Temple of Fiends redone in SNES style
« on: October 17, 2011, 11:04:31 AM »
What do you guys think?

http://www.youtube.com/watch?v=9O03HNuyiNo

I used Final Fantasy VI strings, Radical Dreamers chorus and the Secret of Mana piano. 

345
Submissions / Re: FF1 Patch - Grammar Cleanup
« on: August 20, 2011, 11:54:44 AM »
What are "the few minor bonuses"?