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Author Topic: FF2US - Weapon-Item Magic Restoration Patch  (Read 10660 times)

Deathlike2

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FF2US - Weapon-Item Magic Restoration Patch
« on: December 13, 2008, 11:15:01 AM »
Has anyone created this hack for FF2US? I'm not talking specifically about restoring the item data, but rather restoring the magic that certain weapons cast as items..
I'm sure this has been done as a specific tweak in some of your hacks, but I'm talking about a general patch...

Defender/Murasame - Protect
Lunar Staff - Dispel
Elven Bow - Shell
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Dragonsbrethren

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #1 on: December 13, 2008, 11:20:29 AM »
I briefly considered it, but that project ended up turning into FF2*is*ET. Originally it restored the lost weapon magic (including the ones that never even made it into FF4) and ported the swords from ET, plus the improved axes, I think.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #2 on: December 13, 2008, 11:30:23 AM »
Well, there were other changes though... Bows, Axes, Harps were at the top of the list...

 :edit:

Anyways, I was looking to do a separate patch for just weapon magic items.. just for the sake of interest..
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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #3 on: December 13, 2008, 11:38:11 AM »
Oh yeah, I copied the improved bows over too. I'd be interested in your patch, but I think one to enable the magic that never made it in would be cool too, just to see how useful it would've been.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #4 on: December 13, 2008, 11:42:22 AM »
Oh yeah, I copied the improved bows over too. I'd be interested in your patch, but I think one to enable the magic that never made it in would be cool too, just to see how useful it would've been.

I have no idea where to start on that (I probably would have to search the board for that info), but I don't think that would be appropriate unless it was a "FF2 uses FF4's spell list" type of hack.

I was thinking of something a tad more simple though...

Additionally, as part of a different change, I was thinking of restoring some of the equipment that didn't manage to get a spell.. it's only a short list..

1) Wooden Hammer - was supposed to cast Lit2
2) Power Staff - was supposed to cast Berserk
3) Flame Whip - was supposed to cast Fire3 IMO (it has a spell power, but no spell attached).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #5 on: December 13, 2008, 11:45:36 AM »
That equipment is what I was talking about.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #6 on: December 13, 2008, 11:47:46 AM »
I briefly considered it, but that project ended up turning into FF2*is*ET. Originally it restored the lost weapon magic (including the ones that never even made it into FF4) and ported the swords from ET, plus the improved axes, I think.

None of the three listed weapons (Power Staff, Flame Whip, and Wooden Hammer) got the treatment...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #7 on: December 13, 2008, 12:30:59 PM »
I'm not sure what you mean. I never released that hack I was talking about, I decided to do a faithful ET port instead.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #8 on: December 13, 2008, 12:33:02 PM »
Well, never mind then.. I'll get right on this anyways.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Dragonsbrethren

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #9 on: December 13, 2008, 01:34:28 PM »
Another thing you could restore, though it's not related to magic, is the Darkness sword/Shadowblade inflicting darkness status.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #10 on: December 13, 2008, 01:38:52 PM »
I'm not sure if that was ever really intended... it does have Darkness elemental, which was its primary attribute.
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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #11 on: December 13, 2008, 02:09:52 PM »
The darkness element + darkness status weapon attribute comes right before the Deathbringer's darkness element + death status, that's proof enough for me.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #12 on: December 13, 2008, 02:13:44 PM »
I'm scratching my head because I honestly have no idea where you are getting this idea from.
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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #13 on: December 13, 2008, 02:17:51 PM »
$2E is darkness + death, $2D is darkness + darkness.

Deathlike2

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Re: FF2US - Weapon-Item Magic Restoration Patch
« Reply #14 on: December 13, 2008, 02:25:50 PM »
That's almost like arguing that Ribbon is supposed to be something closer to 0x1A instead of 0x19 or whatever.. lemme look at the table longer first before that decision is made.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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