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Author Topic: FF4A Minor Stat Changes  (Read 1470 times)

Deathlike2

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FF4A Minor Stat Changes
« on: December 25, 2007, 01:07:51 PM »
Fundamentally, the game behaves the same between both SNES and GBA versions in regards to stat math.

However, there is one minor difference.

In FF4, for any stat the goes below 0 (Cursed Ring can make this happen), will be calculated as 1. The exception is that the stat can be 0 if the stat additions+losses equal 0.

In FF4A, for any stat that goes below 0, the game will display 0 for that stat. However, internally, the value is still negative when doing the stat calculations. There is probably a lower limit where a stat can be negative. For instance, if you manage to have negative vitality, the lowest defense rating you could get is 0, and not a negative number.
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