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Author Topic: Regen/Spirit Wave Command  (Read 6629 times)

Grimoire LD

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Re: Regen/Spirit Wave Command
« Reply #15 on: September 11, 2013, 03:40:51 PM »
$03/E3FA   9C 7C 35   STZ $357C  [$7E:357C]   A:0003   X:0032   Y:0000   P:envMxdizc - Store Zero in 7E357C.
$03/E3FD   A2 0A 00   LDX #$000A   A:0003   X:0032   Y:0000   P:envMxdizc - Load 0A into X
$03/E400   8E 7D 35   STX $357D  [$7E:357D]   A:0003   X:000A   Y:0000   P:envMxdizc - Store X in 7E357D (Healing Field)

I tried it, this 0A gets written to a unique area reserved for Regen and its Timer. The 0A is written into normal healing matters, and I still have no idea how the game separates HP Recovery from MP Recovery, it's a bit mind boggling as they both use the Healing Flag, but I don't see anything additional used for MP.

Deathlike2

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Re: Regen/Spirit Wave Command
« Reply #16 on: September 11, 2013, 04:17:14 PM »
I suggest you look into "overflow". Search for Asura and the Cure4 bug.

It's probably some bit you need to set to heal MP with.
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