Final Fantasy IV Research & Development / FF2/4/4A Special Effect Hit Rate?
« on: December 05, 2007, 08:19:41 PM »Does this number apply to the new weapons of FF4A (particularly the ones that cast the extra spell)?
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It still has the blank text when I pick up the Greens from the Chocobo Forest...
It still freezes in the same place.@Leno so you can do it with armor but not weapons eh?
or how about more weapons and armor that give stat effects, +1 of this stat, this attribute always on (like haste) but don't just have it with relics but with armor and weapons too.
and my favorite, have weapons and armor and maybe even relics that teach spells too. I mean that might throw off your esper groove but I think it would be cool.
a fire rod or blade that taught fire etc.
Heal Force is ridiculous, but the other Beams are like inbetween the level 2 elementals and level 3 elementals in terms of damage. I recall doing like ~6000 with Terra/Celes in Cyan's Dream while at like level 50 or so. Bolt 3 would do a far better job.The developer's probably had the same problem we are still having with the armor. They couldn't find a good balance point between the two times you use it. Hence, completely overpowered when you first use it, completely worthless the next time you use it. We'll try to rectify that.


I think the reason they had terra overpowered was to make you latch on to her more as a character immediately, and it makes sense that she can super power her armor more, or is more skiller or enlightened in the ways because of her natural magic abilities. still, Celes should be able to use them, as should kefka (I never figured out why he didn't ride them) and strago and relm prolly should too.Magitek isn't the overpowered skill you're thinking it is, you'd do more damage to that boss with weapons and normal magic than you would with the armor unless it was very early in the game.
the problem was that magitek armor was such a gimmick, it'd be cool it it was used in more parts of the game, and you actually got to do more damage with them later rather than them being static but hopefully not have them be so overpowered in later parts. Maybe even an intense fight with magitek armor that takes a lot of skill, like a super boss.
X-fer was replaced by Life Force, which I think everyone can agree is a whole lot more useful. Confuser was replaced by Magitek Barrier, which sets protect and shell status.
