°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1185e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6f2b.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index6f2b.html.zxатg^                    ╚ЕмV OKtext/htmlISO-8859-1gzip0|╓V         Tue, 10 Mar 2020 19:11:51 GMT0є░░ о0оPоАз▓Ёоатg^        ь"V  Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1186
Gaming Discussion / Re: gba flash carts?
« on: August 08, 2008, 06:09:49 PM »
Yep, VBA's saves are just normal SRAM, if you mean a savestate you just need to make a normal in-game save after loading it. Right now you need to name the save the same as the ROM's internal header name to use it, the next firmware update is going to change that so it needs to use the same name as the ROM itself, which is much more convenient.

1187
Pandora's Box / Re: Suggestions
« on: August 08, 2008, 04:16:00 PM »
It's overlooking the issue, either way. I could care less if it's called a bug or not, but after seeing the behavior change (or fix) in FF6A for one of the issues, it's a confirmation of "oops, we fucked up".

Yeah, I most definitely consider it an oversight. It's similar to FF4, attempting to use a healing item on a party member without the status it heals will get you the "No Need!" message, but you can sit there and waste all your remedies with no problem. Of course FF4 also allows you to waste all your potions, ether, and elixirs on a character with full HP/MP so I'm not sure if it's the best example...

1188
Gaming Discussion / Re: gba flash carts?
« on: August 08, 2008, 12:39:37 PM »
Okay, cool. Let me know when you get it and I can walk you through flashing the newest firmware to it and everything.

1189
Gaming Discussion / Re: gba flash carts?
« on: August 08, 2008, 12:30:29 AM »
Since you have a DS now you might want to go with a DS flash card and an EZ 3-in-1 that can function as a GBA cart (In addition to a rumble pack and RAM expansion for some homebrew games). I bought my EZ-Flash V from DealExtreme:

http://www.dealextreme.com/details.dx/sku.1893

Nice package, and the card's been getting lots of updates that are making it competitive with all the competition. It's considered lower quality by a lot of people but I don't really see why, I don't use it for running all that many commercial games but everything I've tried on it has worked flawlessly. If you get one of these I can easy help you get it up to date too. :happy:

Actual GBA flash carts are getting harder to find and they're a lot more expensive than the DS cards with a lot less capacity--the 3-in-1 may require you to reflash every time you want to switch games (Actually, not anymore, another firmware update allows for multiple ROMs on it at once as long as the total is less than 32MB) but you can fit a ton of games on even a 1GB microSD card.

If you order from DealExtreme be prepared to wait a long time for your order though, it took a few weeks to get here but free shipping can't be beat, especially when you consider what some of the other sites charge you for the same shipping method.

:edit:

This is probably a better deal, it's the new model that supports SDHC cards:

http://www.dealextreme.com/details.dx/sku.13681

Doesn't come with the memory card but if you've already got one that's not a big deal, and you can buy them just about anywhere nowadays. You might want to wait a little longer though, there's also a new 3-in-1 Plus that's supposed to come out with more storage space for GBA ROMs.

1190
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 07, 2008, 03:41:51 PM »
Edited posts are, unfortunately, not marked as new from the main index. If I clicked into this forum and you made an edit I'd see it, but I'd have little reason to do that unless it was marked as having new posts from the main index.

As for Kain's damage, I forgot to mention I tried to test it, but just focusing him up three times results in 9999 damage, it gets really hard to test whether or not darkness and jump doubled it. I did find you can use darkness after focus and without losing focus status, something I wasn't aware of when I came up with that strategy. I'll probably give him limit break this playthrough and give it another try, I have a feeling my strategy is exactly what they're talking about though.

1191
General Discussion / Re: Monitor Trouble
« on: August 07, 2008, 10:04:17 AM »
I've got a great monitor now thanks to odditude, but something in this house is causing it flicker/shake really bad when the refresh rate is set to anything other than 60Hz. I've turned off everything electronic except for the computer and monitor and that had no effect on it, so the only thing I can think of is it's something wrong with the wiring in the house itself. I'm used to 60Hz (It was the only thing the old monitor would display, despite supporting 70Hz according to Windows) so it's not a big deal, I'm just happy I have something as nice as this to use now. :cycle:

1192
Gaming Discussion / Re: FF6 - Favorite Elemental Shield
« on: August 07, 2008, 08:59:21 AM »
Flame, for the Meltdown healing.

1193
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 06, 2008, 07:43:40 PM »
Ah, damn, well at least it appears to have a complete stat listing, something that was definitely missing from the in-game bestiary. I bet they short changed the one in-game to sell more guides in an age where they've been rendered a waste of money by the internet. </wacky conspiracy theory>

1194
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 06, 2008, 07:15:56 PM »
I might have to pick up a copy of that guide, sounds like it's actually pretty useful. Does it list which elements monsters attack with?

1195
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 06, 2008, 06:08:15 PM »
Ah yeah, forgot to mention that, it seems like enemies actually have an evasion stat now. Check the help window, it lists the accuracy of your attack, and it's not always the same as the accuracy of your weapon. Useful for status effecting magic and steal, so you can see if it's even worth bothering with.

1196
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 06, 2008, 05:01:27 PM »
Imp

Useless summon ever.. it is cheaper than the level 1 elementals for cost vs spell power, but not really amazing by any stretch of the imagination..

This really needs a gimmick to be cool, something like FF5's goblin punch where it does massive damage against enemies that are the same level as the caster.

1197
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 06, 2008, 04:26:38 PM »
Quote
nuke

i'd like to see this as a multi-target "4th level" non-elemental spell.  lv. 3s power is 64, nuke's power is 100. reduce that down to 82, make it multi-target, and add a SMIDGE of casting time.

IIRC, there was discussion of this, where it would cause buggy behavior.

Yeah, you'd have to eliminate the "orbs" animation, which would leave you with MegaNuke's animation, basically.

Quote
white

make it multi-targeted and always cause hp-leak, and it's fairly decent.

The HP Leak behavior is more likely a property of the battle engine/spell.. which needs some actual romhacking done. I don't think it would work correctly multitargeted.

While I don't think it would react like Nuke did, I don't think the animation will work properly either, because of the part where the spell his the enemy it targeted. I'd image it will work like Magic Arrow does when made MT, it'll target one of the enemies with the animation but they'll all take damage.

1198
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 05, 2008, 04:30:15 PM »
Hah, wow, looks like I'll be carrying a thunder claw up there next time I play.

This is why you need to write a walkthrough for this game, I don't care which version. It would most definitely make a good rival to Djibriel's excellent FF6 walkthrough, at least in terms of bringing forth the best strategies possible.

1199
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 05, 2008, 03:04:16 PM »
Really? The double damage from elemental claws never made much of an impact, I used an ice claw against Rubicante and it didn't seem as good as two non-elemental katanas. I can't see the 4x multiplier making that big of a deal either but I can't really go through the damage formula at the moment, too noisy around here, I can barely focus on typing this post.

1200
Gaming Discussion / Re: FF4 - Magic Analysis
« on: August 05, 2008, 02:35:38 PM »
I take it you mean the thunder claw on Yang, which I definitely use there. If you mean on Edge I can't imagine it working that well, I'd expect the 0 attack power to make the 4x damage bonus negligible compared to using the Masamune and Murasame together.