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Gaming Discussion / Re: The man who invented espertime is at it again
« on: June 07, 2008, 02:12:46 PM »
Should I be happy or disappointed at that?
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I never bother with Mindy, everyone (barring Tellah, of course) does enough damage to take Cindy down in a few rounds, then I just finish the other two off with no problem. Sandy trying to kill you by berserking Yang is pretty funny.
These sisters were a pain in the ass back in the day.. and I hated them alot.
Well, that right there proves the script was good enough for most players. I used to think they were hard for some reason too, I remember it being a lot more work to kill Cindy than it actually is.
( $4 $0 $1 $AE )
Cast Charm
(End of Turn)
Cast Bersk
(End of Turn)
Cast Slow
(End of Turn)
Target Self
Cast Cure2
Always
Battle Message $64
Target Enemy Group 1
Cast Wall
( $4 $0 $1 $AE )
Cast Fire1
(End of Turn)
Cast Lit-1
(End of Turn)
Cast Ice-1
(End of Turn)
Cast Venom
Always
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Fire2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Lit-2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast Ice-2
(End of Turn)
Battle Message $65
Battle Message $66
Target Enemy Group 1
Cast VirusIf only one Enemy alive
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
( $4 $0 $1 $AD )
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
( $4 $0 $1 $AF )
Fight
(End of Turn)
Target 戦闘不能のモンスター全員
Cast Remedy ($AC)
Always
Battle Message $2D
Fight
QuoteSure, but I don't think it solves the weapon usefulness dilemma. Let's say it was the strongest two-handed weapon possible, if you feel that the damage output doesn't quite balance out the damage intake, then it's not as useful at first place.
So, wait... you're saying that the strongest two-handed weapon possible still can't do enough damage to balance out the lack of defense from not having a shield? Any shield? Sorry, but I find that hard to believe. Maybe in the very late game when the numbers start capping or something, but if that's the case it's a simple matter of just not making any two-handed weapons that are competing with one-handed weapons at that point. Give the two-handers out earlier in the game.
I've done this testing already with JCE's hack. Some of the monsters have a greater attack multiplier than 12x (which is the highest possible defense multiplier w/o a shield). The difference is very noticable as the extra 6x defense multiplier via level bonuses when a shield is a equipped does actually make a difference (it's more effective late game of course, but important to taking damage in any part of the game).
If that's the case, then the monsters' attack power needs to be toned down and/or the shields need to be weaker. But I don't see how any reasonable person can argue that a two-handed weapon should give any more bonus to defense than a one-handed weapon. To me it's like saying that helmets should add to your attack power.