There are two bugs in the game that I've been trying to fix for a while now, but I just can't dissect the code. I'm hoping someone will help me; I do feel as though anyone else who could have figured out what I'm trying to find would have posted a patch a long time ago, but here goes.
The first bug I'm trying to fix involves casting spells onto an enemy with Reflect status. If certain spells are bounced onto your character in this manner, they will sometimes get turned around before it happens. Using Mnrogar's document on spell animation data, I've managed to narrow this down to the spells with graphic 2 index #$003B or #$003C: the ones that apply are Haste, Regen, Antdot, Slow, Doom and Bserk. What's special about these spells is that their animations tamper with the sprites they are hitting. After testing, I found out that the specific direction your party member will face is the same direction as the enemy off whom the spell bounced. The problem seems to be that even though the sprite to be affected is updated as a result of Reflect, the direction the sprite faces somehow isn't. I've located the code that deals with spell graphics at C1/9CB3, but I've spent days trying to figure out what needs to be changed to fix this problem and have found nothing. I know this was fixed in the GBA release, so maybe someone who understands the GBA code can help.
The second bug is the infamous "look the other way" glitch that happens when you're hit by spells like Blow Fish, Tek Laser and Fire Ball. Those spells are special because they use your party members' "ouch" sprites during the animation; however, the sprite used is always the left-facing one, even if they should be facing right. The fix probably isn't quite as straightforward as the fix for the other bug, but I believe the faulty code is either located in the same area or called from the same place.
I feel a bit lame for not being able to fix these myself, considering what I've done recently, but honestly the C1 bank really isn't laid out very well; I just can't understand what's going on there.

In fact, I wouldn't have even been able to solve the Backwards Jump Glitch if it wasn't for Assassin's "Lead-Footed Esper" patch. So if anyone knows anything and can suggest something, please help! I've got a lot of other stuff on my plate and can't afford to waste too much time trying to reverse hack in order to figure out what everything does.