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Author Topic: FF3USHT Bug Fixing?  (Read 63625 times)

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #150 on: August 13, 2008, 11:38:04 PM »
The Fireball movie desynced right after it cast Safe and Wall on itself.

Bah sound core.

Quote
I'm not sure if Ultros desynced or not. Did you sit in the menu for a while after selecting an X-Potion, then used it on Relm? The movie ended at the right time so I'm guessing it was fine.

Absolutely not. Ultros dies and you are supposed to be back at the mountain where it then ends.

 :edit:

Fixed your quote tag - Dragonsbrethren

 :edit:

Thanks  :tongue:

Doesn't she mean something else when she says that?


Is part of what he meant includes a sacrifical lamb (especially when those guys are invincible, it would've been nice if that were mentioned)?


You removed the Sketch command....


Simply evil...
« Last Edit: August 14, 2008, 01:13:21 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #151 on: August 14, 2008, 01:35:11 AM »
http://rapidshare.com/files/137204120/FF3Hack3.7z.html - Vanish/Clear status is reinflicted.... why?

 :edit:

Never mind, I read the Djibriel's Rage FAQ and that's just funky.
« Last Edit: August 14, 2008, 01:45:37 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #152 on: August 14, 2008, 04:38:29 PM »
« Last Edit: August 14, 2008, 07:03:17 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #153 on: August 14, 2008, 05:01:09 PM »
Both of those played great. :happy:

 :edit:

Didn't watch the third yet, that wasn't there before.

 :edit:

Third played great too. :whoa:
« Last Edit: August 14, 2008, 05:07:34 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #154 on: August 14, 2008, 05:18:51 PM »
I'll just stick with using the official build. I was using an optimized build (with a few fixes/changes) that has some timing tweaks, which probably may have played a part in some of the desyncing. Oh well.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #155 on: August 14, 2008, 05:46:29 PM »
Yeah, that seems likely since these worked fine. I also watched them full screen today and that may play a part in it too, I tend to have ZSNES set to windowed whenever I'm in IRC.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #156 on: August 14, 2008, 06:16:30 PM »
Is there something to the difficulty of getting the 2 Behemoth formation or the 2 Ninja+1 Wirey Dragon formation on the Floating Island?
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #157 on: August 14, 2008, 06:26:02 PM »
Shouldn't be, really, they don't appear to be any less common than the other formations.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #158 on: August 14, 2008, 06:29:21 PM »
Well, if you've played around on the continent, the randomization of the enemies is very high (when you're using an emu). I suspect it has to do with the graphics but that's not definitive.

There appears to be two major enemy sets that appear throughout the place. I think I've found a third and final location where the enemy sets seem to make sense.

It doesn't quite use whatever is listed in the FF3 Editor.. as far as I can tell.
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Lenophis

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Re: FF3USHT Bug Fixing?
« Reply #159 on: August 14, 2008, 06:43:38 PM »
Unless JCE changed them around, there's a bit any formation can use which apparently only the Floating Continent originally did. It's called "random with next 3" which for lack of a better explanation, if this bit is set for a formation, the game will use the RNG and randomly add between 0-3 to that formation number, giving a possibility of 4 different formations that can appear for one. This can be used to greatly diversify an area's monsters if you don't mind using up the formations.

119 bugs fixed and counting.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #160 on: August 14, 2008, 06:58:25 PM »
That explains only a portion of it.

Apparently both formations I've mentioned are one and the same, and are considered rare by my testing (and frankly are the least seen formations on this map). So, it's generated at the time of battle.. not fixed like most maps are...

 :edit:

Here's a savestate for reference:

http://rapidshare.com/files/137402569/FF3Hack3.7z.html

Both formations are possibilties for the next battle (reload and you'll most likely see a different battle), and there are a few others....

I remember why I hate this place.
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #161 on: August 14, 2008, 11:51:46 PM »
Shouldn't it be more like present tense, rather than past tense?


http://rapidshare.com/files/137437500/FF3Hack3.7z.html - Just because you can't use magic against him, doesn't mean he's actually a threat. It would've made sense if a nasty counter was used as compensation.. or more of a perma-Runic solution...
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #162 on: August 15, 2008, 12:04:25 AM »
That one played perfectly. (I suppose I'll stop posting that now and just let you know if they don't play :wink:)

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #163 on: August 15, 2008, 12:31:11 AM »
Rumors of Terra and Kefka being tied to the hip may be true...


Behold, Kefka, the Evil Moogle Emporer!














 :edit:

http://rapidshare.com/files/137444432/FF3Hack3.7z.html - Monster didn't eat enough time for my liking...
« Last Edit: August 15, 2008, 12:51:54 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #164 on: August 15, 2008, 01:57:32 AM »
http://rapidshare.com/files/137452631/FF3Hack3.7z.html - Hopefully this timed event actually plays through...

The end result should be Celes is right near the door (but hasn't exited the place) with a little more than 2:00 minutes to go.

 :edit:

This time, I want a comment if the movie desyncs this time...
« Last Edit: August 15, 2008, 03:01:48 AM by Deathlike2 »
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