øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=14;area=showposts;start=135e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index715b.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=14e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index715b.html.zxȼg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.äÛOKtext/htmlISO-8859-1gzip8:ÖäÛÿÿÿÿÿÿÿÿTue, 10 Mar 2020 16:30:23 GMT0ó°° ®0®P®€§²ð®Ǽg^ÿÿÿÿÿÿÿÿˆ"äÛ Show Posts - Pinkpuff

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Messages - Pinkpuff

136
Next version, the Aegis shield will protect against the entire first column of statuses; so, Petrify, as well as KO, Blind, Mute, the form-changing statuses, etc.

 :edit: it will protect against the statuses that make you lose a solo game: KO, Petrify, Sleep, Stun. Unfortunately, I don't think there's a way for it to make you stop-immune.

137
Namingway bug fixed, and new version uploaded to timecave.

Turns out it had to do with adding in the "Extra" jobs. It was trying to write out-of-battle spell set links for them, which must have caused it to bleed into the namingway cursor code.

138
You're right; Peep has a message, but its message pointer is not modified by FF4kster.

139
Cry is also unused if you need some extra bytes. Only thing is, it has a default message, so FF4kster will mess with 2 or 3 of those bytes when saving.

140
That said this path gave me quite a bit of a challenge! Draghinazzo in the Eight Fiends fight is rather difficult to take down without the Dark Knight Cecil and he hammers the party away with Comet, whereas with the Dark Knight he is as easy as he ever was.

Kotetsu is dark, and Rosa has dark arrows. They can be your main fighters in that battle while Cecil heals and/or negates some blinks.

Rosa was a good fighter able to deal medium to good damage and exploit elemental weaknesses well. Edge was kept in the front row throughout the entire game and though he couldn't take a hit, he could hit hard and could often take advantage of either an elemental or racial weakness with the Mage Masher or the Ashura Katana which I even brought into the final dungeon with me.

Oh for sure. Those Warlocks just fall over flat to Mage Masher.

Kain's quite versatile as well. Holy on the Holy Spear actually seems decent now and the Gungnir dealing x4 to Machine is a godsend! And once you have the Dragon Spear you can really wreck those pesky dragons. The Artemis Bow also helped with that. Surprisingly the Lightbringer, at least compared to the Deathbringer didn't seem that great. I got Asura too late in the game but the Party Blink Defense is a really nice spell to get!

Paladin's ultimate weapon isn't quite as ultimate, but he has more options than DK. DK basically has what he had in the underworld all the way up until you get Deathbringer, with the possible exception of the Break Blade if you got Tellah.

I enjoyed all of the little ending scenes you put, especially restored Damcyan to put the Fire Crystal back that was a very nice touch! I also really liked how you ended the game as it began, Cecil returns what he had taken from Mysidia.

Thanks! That part was on purpose. Also Cid remaking the Red Wings with Baigan in command hearkens back to the opening.

Your ending scroll (great use of the "Mysidian Legend" effect by the way) was fantastic! The final line is interesting and almost makes it seem like a lead in to FFV... or FFI, or FFIII.

The "four warriors" thing is a common trope in Final Fantasy so it's up to you what you want that to refer to, but I think FF5 makes a lot of sense as it's the next game, but you could certainly interpret the game as having been, say, a prequel to 1 or 3.

Well that's this playthrough done with. Next time I will try to go Solo Cecil challenge, if such a thing is possible, since you had mentioned that as a possible path once you get rid of all party members.

It's certainly possible to create a party of solo Cecil. I hope it's beatable like that. It should be. I currently don't have any events checking for solo Cecil, but there might be in a later version.

141
Yay! Thanks so much, once again!

One more thing I did think of: The EvilWall seems to start in the middle of the screen instead of way over to the side. I copied the formation data exactly as far as I can tell. Any ideas?

142
Besides the Cid Tackle animation, I think that's pretty much it.

 :edit: There's no way to throw a "failure" message in there, is there? Right now the command doesn't grey out when he has f.ex. an axe. He just raises his hand and the unknowing player might get confused.

143
Golbez's fate depends exactly upon whether you became a paladin or not. Once you reach that point, there's no going back and changing your mind.

The paladin will slay Golbez and Zeromus will awaken, having fed upon Golbez's greed and now the culmination of the party's revenge.

The dark knight will subdue him but then Golbez will beg for his life, not only for his own sake, but to prevent the above scenario, now that the gravity of it hits him.

This will also affect how the Zeromus battle plays out.

144
This is so awesome, Grimoire! Thanks so much! It works perfectly as far as I can tell, and it even does both the attack animation and the drain animation! For the "wait" stance I gave it Kain's unused casting/chanting. It looks pretty cool IMO.

145
Yay! Thanks so much!

So the hack has been out for a few weeks now and I've gotten lots of reactions! Time for my reaction to the reaction:
  • Edward: I think the most surprising thing I've found is the sheer amount of feedback (all positive) with regards to Edward. I didn't think it was anything special in relation to what I did with the rest of the cast, but everyone seems to love my version of him for some reason.

  • Float: I was not at all expecting this to be a thing whatsoever. The thought that people would have problems with my leaving the damage floors completely alone never even entered my mind.

  • Eblan: And I guess, to a certain degree, the Floater. When people played the original FF4, did they get frustrated trying to figure out what to do with the magma key? I knew it wasn't totally obvious where to go, but I didn't think it would be as hard to find as it turned out to be. Have we just all been spoiled by games handholding us and walkthroughs being so readily available on the internet that we've lost our patience for exploration?

  • Difficulty: I remember getting feedback from FF -1 being too easy. Perhaps I overcompensated? Perhaps the FF4 playerbase is less interested in increased challenge? Perhaps it just comes down to lack of availability of information on what the different equipment does? Anyway I knew f.ex. Ciriatto would be hard but I didn't expect the degree of backlash that I got. Likewise for Scarmiglione. I knew I ramped him up but I guess I thought since he was such a chump originally that the change would be welcome. And honestly, I thought Malacoda and/or the 8-fiend battle would generate more complaints than those.

  • Santos: I was wary of including this whole thing entirely; I thought people would find the idea of what is essentially Santa Claus being a serious character in a Final Fantasy game corny/lame enough to be worth mentioning. Apparently (thankfully!) I was wrong! No one has mentioned him so far so I guess they either like him or are fine with him. Likewise for the other meta references (wonder twins, captain planet, etc.); I was afraid I might get some negative comments, but so far I've had the odd positive comment, but no negative ones on that so far.

  • The last line: At the very end of the ending, there's a line (I won't quote it here since I don't think Grimoire LD has seen it yet) which I'm surprised no one has made a comment on either way. You'll see what I mean when you see it.

Anyway, the reaction has been overwhelmingly positive and most of the complaints are minor and/or fixable. I'm glad so many people were able to enjoy my creation. And you guys deserve at least some of the credit too! It would not have been possible without your help.

146
Cry is also unused if that helps

147
Ok so the issue is with specific damage amounts. If we use the regular attack routine it's doable?

Maybe it can be a straight up drain attack at half power? Would that work? Are other fractions possible? And can we restrict it to having a spear equipped?

148
Did anything happen with Lancet after? Don't mean to seem greedy or impatient, just want to make sure it didn't get forgotten in all the bomb and tackle conversation.

149
I might mix up the moon bosses' AI a bit. We'll see.

I guess I'll have to change Triton's spell cast once again.

Ragnarok is quite strong but leaves you vulnerable due to its two-handedness. Defender is the best for the defense build, STQ is good for speed, Excalibur for spellcasting, and Wightslayer for slaying evil spirits and undead abominations.

150
Ok well let's leave it as a bomb and if Chillyfeez or anyone else feels inclined to research the character movement we can figure out how to splice that in on top of what you have done here.