Is there a recommended WSC emu that I should be using? Oswan is OK but feels a tad foreign despite being functional.
The first auto-battle enemies are not weak to Fire, thus dishing less damage.
At least the Status menu can get you to show the equipment....

Nice to know the WSC port was the first to remove the hidden item in Rosa's House.
I don't remember Titan's Quake to deal that much damage....

Sight's Overworld Map is introduced in this version (and very much needed by design).
"Targeting" sucks in this version as noted before.
I get the odd feeling that critical hit algo needs some work, or it's 2x the attack power in the WSC version.
Dashing with the B-button works in this version (not automatic).
Two buttons seem to do cool things - one goes to magic, the other goes to the item list (feels like BOF where you could do that).

It's either bad luck... or Tellah can't seem to use Recall vs the Octomammoth...
This is where the lame "reacting to physical attacks" and Miss! began (the Tellah-Spoony Bard forever sequence)

I've just noticed this... there is no desert area around the Antlion's Cave in the WS version (it is shown as a lighter ground area). This extended into FF4A US/Jap 1.0. There is supposed to be desert there, which is noticeable in FF4 and FF4A Euro/Jap 1.1.
The ghostlyish female monster in the Antlion's Cave... it has an odd visual when attacking, where only the upper half of the body seems to be attacking, instead of the whole body flashing.

The RNG doesn't seem to have issues (it must have something to do with the GBA itself, or whatever libs the idiot port users were using for RANDOMIZATION... which technically includes the Wii port since it's inheriting that trait).
Multitargeting characters seems to target a hiding Edward, despite it not being successful.
Yang's back row appearance in his auto-battle (regardless of the spare slot he starts in) started from the GBA port. The WS port does not have that happen.
Note: DS port seems to let you control Yang, PSP seems to use "dummy monsters" that don't attack (to keep Yang damage free).
Minor notes for Walkthrough:
Cecil @ level 13 for 3x Attack Multiplier, Rydia @ level 8 for 1x Defense Multiplier
Rydia @ level 12 for 5x Int Multiplier, 13 for Toad, Edward @ level 10 for 2x Attack Multiplier
Edward @ level 18 for 3x Attack + 2x Defense Multiplier for overkill, Yang @ level 14 for 3x Attack Multiplier