Final Fantasy V Research & Development / FFVA research notes and projects
« on: May 09, 2015, 12:40:57 AM »Credits: Pretty much all this research was kickstarted thanks to samurai goroh's GBA offset references, Greiga Master's FFV editor/this site's SNES notes for crossreferencing purposes and Jeff Ludwig's FFVA Custom Classes mod, which gave the inspiration for making new jobs and helped locate ROM tables (by crossreferencing patch data.)
Notes
Pointer tables
Berserk notes
Magic level notes
Regen status notes
Unprocessed notes
These notes are various work in progress research I've done; I'm uploading it to give an idea of what I'm aware of regarding the inner workings of FFVA. The notes are in general very brief and will probably confuse you if you don't have prior experience hacking FFVA; Honestly I wouldn't be surprised if they are confusing even if you have hacked FFVA before.
If you have any questions about them feel free to ask about it, I'll try to explain whatever I can remember (some of this stuff I haven't touched in over a year...!!!)
https://www.dropbox.com/sh/7rg03umyeilivuf/AAAaQr-aFw-bQqnK6-mdUtMKa?dl=0
Projects
All patches (just one for now haha) can be patched with this patcher.
Hero Job + misc.



The main feature of this patch is the addition of a new job, the Hero. It currently replaces Gladiator, and borrows ability slots from Cannoneer and Oracle, so those two jobs can't level up. The Hero is a primary weapons user, specializing in esoteric forms of weaponry, but unable to use any form of swords. Their basic ability is !Power Up, which improves their combat prowess in an unpredictable way, and as they level up they can unlock special abilities: Super Strength, Super Armor, Super Speed, and even... !Heat Vision and !Ice Breath?!
The patch also includes various changes to the main engine and gameplay, listed in this changelog.