Hi again! Here's another 0 HP Character Bug fix, this one for the case of Tapir used on a Zombified character. Like Zombie/Rippler, this one has two healing algorithms: one heals 1/8 HP, the other 1 HP.
There is only one other case of characters being "alive", and that's if all of your party members are killed in the Colosseum. They won't really be alive because they will be Wounded, but even with a party full of dead characters you won't get a Game Over until you enter battle. If you want to avoid getting a Game Over this way, there's a nice, convenient Inn within the Colosseum at which your characters can get a good night's sleep. I'm not really sure how to fix this, nor am I really sure it needs fixing because of the Inn.
The first algorithm uses free space bytes C2/675D-C2/6771, the second uses C2/675D-C2/676C.
UPDATE: Because of a change to the Imp's Retort Bug fix patch, the free space used by this patch had to be shifted forward two bytes. Therefore, anyone who has downloaded this patch will need to download it again. You don't need a reverse patch; just apply the new patch over the old one.
UPDATE 2: I've now included a patch for a Japanese ROM.
UPDATE 3: Added GBA patches! Also, the B patch has been shrunk, with the added side effect that if you want to use Fix B, you'll have to apply the A patch before the B patch.