øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=2051.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7378-2.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=8.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7378-2.html.zxÃôg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ À>¶cOKtext/htmlISO-8859-1gzip0|Ö¶cÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:29:15 GMT0ó°° ®0®P®€§²ð®Ãôg^š¶c New patch: Zombie/Tapir Bug fix

Poll

Which fix did you apply?

Fix A: Heals 1/8 of max HP.
3 (100%)
Fix B: Heals 1 HP.
0 (0%)

Total Members Voted: 3

Author Topic: New patch: Zombie/Tapir Bug fix  (Read 721 times)

13375K31C43R

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New patch: Zombie/Tapir Bug fix
« on: May 11, 2015, 11:24:55 PM »
Hi again! Here's another 0 HP Character Bug fix, this one for the case of Tapir used on a Zombified character. Like Zombie/Rippler, this one has two healing algorithms: one heals 1/8 HP, the other 1 HP.

There is only one other case of characters being "alive", and that's if all of your party members are killed in the Colosseum. They won't really be alive because they will be Wounded, but even with a party full of dead characters you won't get a Game Over until you enter battle. If you want to avoid getting a Game Over this way, there's a nice, convenient Inn within the Colosseum at which your characters can get a good night's sleep. I'm not really sure how to fix this, nor am I really sure it needs fixing because of the Inn.

The first algorithm uses free space bytes C2/675D-C2/6771, the second uses C2/675D-C2/676C.

UPDATE: Because of a change to the Imp's Retort Bug fix patch, the free space used by this patch had to be shifted forward two bytes. Therefore, anyone who has downloaded this patch will need to download it again. You don't need a reverse patch; just apply the new patch over the old one.

UPDATE 2: I've now included a patch for a Japanese ROM.

UPDATE 3: Added GBA patches! Also, the B patch has been shrunk, with the added side effect that if you want to use Fix B, you'll have to apply the A patch before the B patch.
« Last Edit: March 03, 2018, 12:27:24 AM by 13375K31C43R »
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13375K31C43R

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Re: New patch: Zombie/Tapir Bug fix
« Reply #1 on: March 03, 2018, 12:29:12 AM »
:bump: GBA port! Also, no functional changes to SNES/SFC patches, but B patch has been shrunk; anyone who wants to apply B patch must apply A patch beforehand.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings