øAslickproductions.org/forum/index.php?PHPSESSID=87qeuhujvsokvvuk19h8dus453&topic=2097.75e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index73d7-4.htmlslickproductions.org/forum/index.php?topic=2097.120e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index73d7-4.html.zx}¹h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/@OKtext/htmlISO-8859-1gzip(¾Ö@ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 10:28:37 GMT0ó°° ®0®P®€§²ð®|¹h^ÿÿÿÿÿÿÿÿ*@ Graphics Edits Showcase (Link's Awakening Font patch released)

Author Topic: Graphics Edits Showcase (Link's Awakening Font patch released)  (Read 18233 times)

Grimoire LD

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Re: BZ's FF4SNES Graphics Resources (Pigs 2 Moogles & Blimps patches released!)
« Reply #75 on: February 29, 2016, 09:33:02 PM »
That is a really nice Black Magic symbol! That new font and numbers also look pretty grand. Having played Romancing Saga you may be surprised to see that the graphics look very similar to FFIV, so if you want to mix and match that might be a thing to look at.

Bahamut ZERO

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Thanks for the kind words Grimoire! The icon came from Mr.Richards' icon set that's linked in his sig over on the RHDN Forums. I've edited it a bit, mostly so I could use that icon's styling for the White and Summoning too.

Quote
Having played Romancing Saga you may be surprised to see that the graphics look very similar to FFIV, so if you want to mix and match that might be a thing to look at.

Oh WOW. You're right it looks strikingly similar! Ironically enough, the tile graphics in Romancing SaGa are in 4BPP, but I don't see really any of them using more than 8 colors (which should make porting a breeze compared to other games I've tried porting from).


 This'll certainly help me get the ball rolling in the graphics department.  :happy:

I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Bahamut ZERO

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Some screens of today's dickering with RS1's Graphics in FF4. Granted nothing's set in stone yet (in terms of what I'm using) but MAN is it coming along nicely!

To say that I'm extremely surprised how well these fit in with FF4 is an understatement.  :omg:

I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Grimoire LD

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Those graphics are definitely bold! It may need a bit of work to make it fit a little better, but it still looks pretty good.

chillyfeez

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I like the castle exterior floors a lot. The rest, I could take or leave, honestly.
Is that Rosa's Mom also from RS, or is that your own?

Gedankenschild

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I always found the chubby twins charming, although I will admit that their overworld sprites are bordering on obese... :D
You might like the mobile version's battle sprites, they put them on a bit of a diet as well. :cookie:



The Romancing Saga graphics I really like. I'm still eyeing the Rudra mountains for the 4bpp graphics backport myself...
You've got to be kidding me with that Dynasty Warriors registration question??!!
I barely know such a series exists...

Bahamut ZERO

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Throwing a little update on the progress of the house graphics changes. Also found a wall tile for Castle Interior I find quite pleasing to the eye!
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

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I like that castle wall. The texture seems much more real than the original. Is that from something, or did you make it?

Bahamut ZERO

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I like that castle wall. The texture seems much more real than the original. Is that from something, or did you make it?

It's from Romancing SaGa 1 if I remember correctly.




Guess who got bored this afternoon..
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chillyfeez

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Does he have a spell called "Diabeatiss?"

Bahamut ZERO

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Does he have a spell called "Diabeatiss?"

LMFAO. I could always give him a spell called Beetis that can only target Self, that gives him Blink + Sap status. XD

I'd just have to remember to remove that spell from that spellset when FuSoYa joins, since in my hack they share the same one (to make room for Edward's White/black spellsets)

I've already got NPC and mostly done Battle Sprites for him. Well, they're really just bald, beardless Tellah graphics but the Brimley-ness of it's pretty hilarious.



On an unrelated note: Does anyone know how the palettes are set to the playable characters' NPCs/Battle sprites? 

Like, I know for NPCs the palettes themselves have to be shared amongst the characters, but is it possible to set which of those palettes a specific character uses? Judging from the looks of the savestates I load into YYCHR, the four palettes used for other NPCs (townsfolk, etc) are always loaded alongside the ones used for actor sprites. What I'm hoping to do (if possible) is set Yang's overworld sprite to use the blue palette used by town NPC's so I can make him African-american instead of... blue.  :laugh:
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

chillyfeez

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You would have to change one of the four PC palettes so that it was the same as the blue townsfolk palette. While it may be possible to reroute the palette loading code so that Yang uses a townsfolk palette, there are more than four townsfolk palettes, and they change depending on the location (part of the map data is an assignment of two "NPC palettes" that are each actually two palettes each, so that each map has four palettes, but not necessarily all the same four).

Bahamut ZERO

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You would have to change one of the four PC palettes so that it was the same as the blue townsfolk palette. While it may be possible to reroute the palette loading code so that Yang uses a townsfolk palette, there are more than four townsfolk palettes, and they change depending on the location (part of the map data is an assignment of two "NPC palettes" that are each actually two palettes each, so that each map has four palettes, but not necessarily all the same four).

Ahh, I see. In that case I'll dick around with the PC palette Yang uses to change the "dark tan" color to "dark brown".  Since DK Cecil's face is behind a helmet and Edge uses that color for some of clothing (if I'm remembering right) then I should be able to pull it off.

I'll also have to go and do that to the palette Rosa/Edward/Tellah share, since I had the bright idea of recoloring Rosa's hair brown the other day haha. I figured it made no sense for her PC to have white hair when comparing it to her portrait/battle sprite.

Speaking of not making sense - anyone else ever notice the inconsistencies in Tellah's sprites? I didn't really notice it until I was editing his sprites to make the Oat Man.


On that note, I leave you all with some screenshots! Wilford's battle sprite's 80% complete as far as the fave goes (got one more pose to do then comes the fun of editing the remaining puzzle pieces), a screen of Rosa's PC edit (my attempt to make her look a bit more like a white mage) and possibly the smallest graphical edits I've done yet: noses for all humanoid NPC's sideviews (minus the twins as I couldn't make it look right at the time)
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Bahamut ZERO

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Been playing around with the House graphics some more. For now I restored the old floor graphic (tho still wanting to change it to something else) and moved the ported wood floor over the tile that was used for the black chocobo farm.
Now the wood is wood colored!

Here's a screenshot of the wood flooring in action. Made a background map for it using the first Glitch World map, and made a 2nd background specifically for the Agart Inn.

As you can see, the Agart Inn-specific background isn't align right with the tiles. Still currently messing around in the map info editor to see if I can make it stay put, so.... progress in action haha.


The all-wood floor screenshot is me testing out the wood floor background map, while the 2nd screenshot is me attempting to make a background where the Inn's bar has stone flooring, with the actual Inn section is wood floored.

EDIT: Never mind, I'm an idiot. Looking at another house map's map info showed me the correct settings.

Throwing up a 3rd screenshot with Agart Inn's fixed background, and 4th showing the House of Wishes because I'm digging the color contrasts.

Now hopefully tonight I can add a pattern to the wood floor that makes it look less like super loooong planks, but for now it's getting hot in the room I work in, so I'm hopping off for now.
« Last Edit: April 26, 2016, 01:46:41 PM by Bahamut ZERO »
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Bahamut ZERO

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Got most of the wall objects for the House/Castle Interior edited with the new patterns. Even got the castle lamp done.  :happy:

Had to settle with black on the detail lines though. It doesn't stand out too much, but I might go ahead and give the main wall texture that treatment if it's an eyesore or something. You decide!

Also, if anyone's interested in anything I've done and want to use some in their project I'm just a PM away. It's what the thread's here for ya know!

EDIT: Forgot to add screens because I'm in idiot.
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!