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Author Topic: Dialogue Pointers  (Read 705 times)

fedorajoe

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Dialogue Pointers
« on: November 05, 2012, 07:19:14 PM »
Is there a document on editing dialogue pointers?  If so, I haven't found it, nor could I find a thread on the topic.

The battle messages for the dummied commands point to text blocks that are only one byte long, not sufficient for expanding the messages into something intelligible.  So, I need to change the pointers so that they point to some blank area where I can put the expanded text.  The problem is, I don't know where/how to do this.  Any help is appreciated.

Thanks!