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Messages - Deathlike2

1246
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 05:50:41 PM »
Really?  I find Virus to be useful nearly everywhere.  Even the middle Magus Sister gets damaged by it.

I meant specifically vs bosses at certain points of the game. If I give free reign for that spell vs Milon, instead of giving some love to the Twin magic, then it would seem unfair. Overleveling is somewhat intentional, but intelligence is more important.

1247
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 04:56:19 PM »
Curious how you'd get around Virus, although I suppose there are specific counter-scripts possible for magic, as is the case for Rubicant.

Virus itself isn't a countered condition.. counters usually dealt by their properties (physical, magical, elemental, summon, command, damage... and a few others).

However, battle scripts can be run on conditions.. like the Spirit series of monsters run a specific script (of doing absolutely nothing) after being hit with ice. IIRC, the Plague monster runs an entirely different script once everyone has Count status. As you know, Virus inflicts HP Leak status on a target... this is exclusively used to make Virus the not-so-goto spell early in the game.

1248
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 03:55:21 PM »
Did I get probed all of a sudden in my sleep?  :tongue:

1249
I get the feeling this is like one of those "the head doesn't know what the hand is doing" issues...

Hey, at least it's not as bad as FF6! :tongue:

Squaresoft has had the track record, so finding the W-Item dup bug in FF7 after its "invention" in FF4 (and technically goes as far back as FF2 NES IIRC)...

1250
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 02:14:34 AM »
Must be a pretty crappy monster then. :sleep:

You know how many sucky bosses are in FF6? 90% of them are  :lame:

To be fair, the AI script in FF4 was written by monkeys on typewriters, because it's worth scratching your head to see what useless stuff was written.

1251
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 02:01:01 AM »
Hey, what's wrong with FF6's AI system?

I was referring to the script installed for the monster... not the system itself.

1252
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 15, 2009, 01:30:35 AM »
There's a good chance the next version will be released on Monday... even if I get the monsters done before I sleep tonight (it's morning, but eh, it's a weekend  :tongue: ) I have to rework the boss AI. I have in mind what one the battles will be like... it will remind you of a classic boss in FF6 (no, not  :laugh:  :wink: ) with a variation. It will be certainly better than that pitiful AI script installed into FF6  :finger: .

1253
The following formations are not used in the Tower of Babil (via Underground entrance)...
0x114
0x123-0x125

I get the feeling this is like one of those "the head doesn't know what the hand is doing" issues...

1254
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 14, 2009, 01:29:26 PM »
What's with the Blink on Shadow anyway, it serves zero purpose

It's not perfect, because its Agility is above average. The idea is not allow it to be killable (it does stand a chance to be killed) to prevent the healing.

1255
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 11:21:14 PM »
Is it even possible to lose the Golbez fight?

 :edit: Looks like a really lucky Flare CAN one shot Cecil at my level.

It sets the bar.

Quote
[spoiler]Actually, I'd be impressed if the whole trick was to try and win the fight before you kill 8 dragons, for whatever Golbez drops.  This is much less trivial (although it IS possible to get Kain in the air during the initial volley, which would help)

Also for the record, the Warp trick still works.  Don't know if you can modify that.[/spoiler]

I'll have to consider just adding an initial Blink so the Jump is useless (which will ensure a few things).

The Warp trick is fixed in FF4ET... go figure. I'll find something that's worth dropping in the Sealed Cave that isn't available until you complete it.

1256
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 02:18:34 PM »
Those Giant Gloves are free multiplier and defense upgrades, despite providing no magic defense.

1257
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 12:45:17 PM »
I didn't pick up a Catclaw, no.  Nor did I manage to get any of the hard treasures in Eblan.

The monsters in the Eblan treasure chests are still relatively easy (I'll probably end up retweaking them somehow)... they still harbor the same weaknesses as they did before and the weapon of most significance is the Slumber Sword (although, that's not going to really change the difficulty of the Valvalis battle).

1258
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 12:13:50 PM »
Berserk is free offense that still puts me a long, long way from making progress in the damage department.  Is there a weapon drop in Zot that will help with that?  What level were you roughly?

Did you pick up a Catclaw from the Panthers from way back? If not, the Dragon+Charm Claws should be more than enough anyways.

The only useful weapon drop in Zot is the Rune Staff, but that's if you prefer to go into defensive healing.

This was saved after the completion of the Tower of Zot:


Also, make sure you keep Kain's starting weapon on him. The Drain Spear is not a good substitute due to a low hit rate, and a logical weakness was added to Valvalis to help out the damage intake... it has nothing to do with Fire.

1259
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 11:15:36 AM »
Can you buy Mute arrows?

There is one free set you can obtain. Buying it is not an option at this point in the game.

Quote
The offense is the problem I have vs Valvalis.  Best attacks I have are Kain's Jump (700) Yang's claws (300) and Cecil's sword (80!).  Defense is not a real problem since they all survive the hardest hitting attack.

Berserk is free offense.

1260
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 13, 2009, 08:08:19 AM »
I beat Magus sisters, on to Valvalis.  I'm sure I'm missing some key drops in the Tower.  Cid is still 100% useless.  Cecil's turning out to be pretty worthless in this battle, too.

Cid was extraordinarily useful for me for the Magus Sister battle. Mute Arrows are nice this time of the year.

Okay.  Clearly missing a pretty big piece of the puzzle here.

There isn't really a trick to it for the most part. Valvalis was redesigned to emphasize defensively to what she should have been... which is to be virtually invincible in her tornado form. Additionally, I've extended her original partial magic immunity (in tornado form) to total magic immunity, which is very appropriate for this battle.

Offensively speaking, I've intentionally selected a particular elemental to take advantage of her spell power (which was generally focused on one semi-avoidable spell at the moment) and to see if you did the treasure hunting. The key to the status attack (not her physical attack) is making sure you bought/kept some of that armor from a while ago... those EvilTwins should've given you that hint. Additionally, those doll drops are a good source of free protection. For countering Slow... Haste counteracts only half of Slow, but costs a little less than half of Slow... so it's still relatively effective (at least keeping your guys close to normal speed)... except that it accelerates Gradual Petrification (Slow obviously slows it down)...  It's a fun conundrum.