Author Topic: What's Known about Battle Start Effects?  (Read 587 times)

Bahamut ZERO

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What's Known about Battle Start Effects?
« on: May 08, 2016, 07:01:24 PM »
Any info floating around the net on how the types of Battle Starts work? By that I mean:

* The pixelation effect when fights start in dungeons

* The zoomy effect when a battle starts on the Overworlds

I was wondering if it would be possible to have the Zoom effect occur when any battle starts, or if possible, play around with the intensity of the pixelation effect on Dungeon Battle Starts.
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chillyfeez

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Re: What's Known about Battle Start Effects?
« Reply #1 on: May 09, 2016, 08:12:53 AM »
The zoomy effect is Mode 7 in action, and I'm pretty sure location maps exist on the wrong background layer for that to be a possibility (the same reason you can't fly an airship in a location map).

As for the pixelization effect, that is a specific capability of SNES's graphics processor. I think it can be manipulated to some degree, but I don't really know how. Documentation I've found on SNES graphics processing reads like stereo instructions (pardon the dated expression). It's generally taken me weeks to figure out things that seem much simpler than that.
But if you wanna take a crack at it, here's the documentation I've found:
http://emu-docs.org/Super%20NES/General/snesdoc.html#BGBasics
Bear in mind that this is just info on how SNES graphics works, and contains nothing specific about FFIV.