Hello!
I have made an updated version of Angelo's
Final Fantasy VI: Restored Ability Names patch, with the following new features:
- Moves battle scripts to the FE block in the expanded portion of the ROM (workaround found by Dr. Meat for a bug in the original patch)
- Realigns the Spell/Learn Rate list in the Esper submenu.
- Space optimization: Returned special ability names (Lore, Dance, etc.) to their original location on the ROM.
- All of Angelo's name choices are retained.
- Version compatible with Imzogelmo's Multi-Steal Fix is now available. As far as I know, Restored Ability Names should now work with projects like FF6 Improvement.
I've also included a version with a few additional modifications (See the screenshots below):
- Returned spell description window to its original height. All default descriptions now fit properly again.
- Esper names, LV/HP/MP, etc. rearranged in submenus and the airship menu for (in my opinion) a more natural-looking alignment.
- Several name changes vs. Angelo's version (e.x. Efreet -> Ifrit, Regene -> Regen, ...)
- The appearance of class names has been revamped to be a bit less intrusive vs. how they were designed for the original game. I'm pretty sure they are just a novelty for most players, so instead of putting them in nearly every menu and cluttering everything up, class names are instead relegated to the Status page. They also have been renamed where appropriate to match with actual recurring FF classes.
The patch can be found
here.
Edit: I've actually just found a minor flaw immediately after posting. Hold off for just a bit while I fix it. Edit: Should be good.
Enjoy!