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Author Topic: Blitz Battle Menu Tweak  (Read 5383 times)

assassin

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Re: Blitz Battle Menu Tweak
« Reply #15 on: June 30, 2011, 01:18:13 PM »
Quote
Trivial? Maybe not :P

i stand corrected. :)

if you do ever go for the uber general purpose menu routine, keep in mind that there's special code to change the MP cost in Step Mine's menu data, and the code is position-dependent.  this is in Bank C2, so maybe it wouldn't be affected by your C1 overhauls.

Ronnen

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Re: Blitz Battle Menu Tweak
« Reply #16 on: June 30, 2011, 04:51:04 PM »
if you do ever go for the uber general purpose menu routine, keep in mind that there's special code to change the MP cost in Step Mine's menu data, and the code is position-dependent.  this is in Bank C2, so maybe it wouldn't be affected by your C1 overhauls.

Hmm good to know...

I can probably fold the different battle commands in one at a time (easier to isolate testing that way anyway). Could save Lore for last and if it looks like its a PITA to resolve just leave it out.

Ronnen

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Re: Blitz Battle Menu Tweak
« Reply #17 on: July 07, 2011, 09:38:55 AM »
As an update on SwdTech, took a shot at an inline, independent implementation this past weekend...

"Works fine" except for two things:

First, not enough space to get the right text displayed for the abilities at the moment, so the names are off. I can work around this, just haven't gotten to it since the second issue is more dire.

Second, for whatever reason, whenever I hand back what the selected item was when you try to use one of the abilities, the game chokes... seems like its expecting something other than what I'm giving it.

I tried setting it to hand back a 0 based index, but that doesn't work. Then I tried giving it the ability ID (SwdTechs start at 0x55) and that didn't work either.

So I'm going to have to spend some time determining what the timing code I overwrote was doing that made the game happy and do that too.