Hey, Gedankenschild.
Unfortunately, I don't have much good to report on this front.
I can tell you this: When a non-animated monster is summoned (Imp, Cocktric, Mage, Bomb, Mist?), the subroutine that makes the
summoned monster flash before attacking (Flash black, like enemy monsters do when attacking) is buried somewhere in the routine at 01/E009 (LoROM). But unfortunately, there's a whole lot of other stuff buried in that routine, and I just don't think I know/understand enough about interpreting SNES graphical code to figure out much more that that...

Sorry. Hope you weren't counting on me to come up with some huge revelation...