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Messages - Deathlike2

1681
Final Fantasy IV Research & Development / Jump Induced Bugs
« on: November 09, 2008, 05:31:26 AM »
This probably applies to Hide as well, but it will have to be tested further.

When spells are cast on a target with the Jump status, it usually missed automatically. However, there are some faulty checks at work.

When fighting an EvilMask (solo only), the game freezes up when it attempts to cast Haste on your party, Kain is under Jump status, and everyone else is dead.
Note: When the EvilMask is fought in a pair, apparently the Haste is retargeted to themselves... so it's probably a targeting issue.

This bug is fixed in FF4ET and FF4A.


There are also a few cosmetic bugs that exist here (when the party is dead and Kain's under Jump status)...
Spells are not being reflected off the EvilMask's reflect while in the air. (This always happens).
Some monsters don't bother to even cast the spell they normally cast in their battle script (see Warlock's Tornado, Zeromus's Flare, Kary's Embrace).
Some sounds are missing altogether (see Zeromus's Big Bang).
Some messages don't get posted (Pinkpuff's dance message).

The bulk of these are corrected in FF4A...
The spells are always reflected even though it auto-misses.
The spells are always displayed even though it auto-misses.
Zeromus's Big Bang graphics doesn't display (unlike the SNES version)...
Messages do get posted (like the Pinkpuff's Dance).

1682
Final Fantasy IV Research & Development / Fataleye Battle Script?
« on: November 09, 2008, 05:10:24 AM »
Can someone provide me this info? I wanted to test something out, but apparently I'm not entirely familiar with it.

1683
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: November 09, 2008, 03:44:51 AM »
If Kain had optimal stats, it would require him equipping a Drain Sword/Spear and Jumping on an undead monster to kill himself.

1684
Gaming Discussion / Re: Ogre Battle FAQ
« on: November 08, 2008, 02:59:14 AM »
Personally, I get overwhelmed trying to make my characters "good guys" which often seems to require playing with low level characters (usually half) which end up dying very quickly after a few levels.

That's why you need to soften the other group up for the easy kills. It's easy to do and create a very holy army.

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I've played the bad guy, killing rampage and then I never get to class upgrades I want.

Usually ALI is the culprit initially (Wizards to Mages can be a pain in the ass), but later, it extends to CHA due to high level groups beating the living crap out of low level groups. It's a delicate balance to rotate and deploy units and create what you want.

Here's some simple hints:
CHA is gained when lower level units kill higher level units.
CHA is lost when higher level units kill units 2 levels under the attacker (CHA is also lowered when you run away).
ALI is readjusted depending on the attacker's current ALI vs the target's current ALI.
If an evil unit (usually <= 35 ALI) kills another unit of the same level, the attacker tends to lose ALI .
If a holy unit (usually >= 65 ALI) kills another unit of the same level, the attacker tends to gain ALI.
If the target unit is considered holy normally (clerics, angels, etc.),  the attacker tends to lose ALI.
If the target unit is considered evil normally (imps, wizards, etc.), the attacker tends to gain ALI.
If the target unit has a lower level than the attacker, the attacker tends to lose ALI.
If the target unit has a greater level than the attacker, the attacker tends to gain ALI.

A special exception is when both units are considered neutral (usually around 50 ALI) and have the same level... the default behavior is that the attacker loses ALI on the kill.

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I find the game pretty frustrating. The graphics are wonderful which is a huge lure for me (Wonderful for sprites, I mean. They're not mind blowing.)
Generally, I love the idea of a tactical field, character formation placements and all that, but I HATE the real time board where they all move on.

The real time board is the fun part. You need to decide what movement rate you want to be running on...

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I've heard of a Ogre Battle 2 that was ported/translated to the PS and I think there might be a Japanese only SNES version of it at well.
(I know this because I ripped the weapon sprites for personal use. He he)

I'm still waiting for the Tactics Ogre translation... there's like 3 revisions of the game for the SNES.

1685
General Discussion / Re: Gamefaqs + eternal stupidity
« on: November 06, 2008, 09:57:42 AM »
The editor calculates the spell power from the internal data, but it doesn't do it correctly for summons since they are the exception to the rule.

1686
General Discussion / Re: Gamefaqs + eternal stupidity
« on: November 06, 2008, 04:38:59 AM »
That's why I keep messages to Gamefaqs at a minimal.

http://www.gamefaqs.com/boards/genmessage.php?board=522596&topic=46404092 - There's no fucking point to calculate DPS since spells have a delay factor.

1687
General Discussion / Re: thoughts on the election? local elections?
« on: November 05, 2008, 12:59:31 PM »
i take it that the "not quite wise enough" comment implies you weren't rooting for obama? or am i reading too far into it?

I was rooting for Obama, but not by much. If W didn't suck so much, I probably would have rooted for McCain. Fairly or unfairly, W is the prime reason why I rooted for Obama. I think McCain's more qualified, but ultimately I didn't like either choice to be honest. For me, it's the choice between voting for a Republican even though W fucked up, or voting for a Democrat because W fucked up. That's not a decision I like to make.

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and,while i do agree with you about race being a factor, i honestly don't think it was one of the major influences. i think what really encouraged them to vote was all the volunteers going door to door and making phone calls to swing states.  i know that they were calling people yesterday to make sure they voted. some people got called a few times, at least. they pushed HARD yesterday between nationwide text messages, e-mails, calls, etc. and, of course, over the last few months all the campaign work done over those same 3-4 mediums that younger people use constantly to get the message out and to register new voters. they did a great job of "psyching" people up to vote and for this election to happen.

You should really ask who voted for Obama. I'm sure you will find a handful of people that will say "it's because I want to elect a black president"... which isn't quite the best reason to vote for a candidate. It would have been like voting for Hilary if she was on the ballot "just because I want to elect a female president". I'd like to think there's more to voting a candidate than their race or gender or whatever. They should be qualified. I didn't really think he was the best candidate for the Democrats.. I would've preferred to vote Hilary (mostly because of Bill, because he did have some credibility that can translate somewhat). Obama is truly anyone's guess.

1688
General Discussion / Re: thoughts on the election? local elections?
« on: November 05, 2008, 10:12:46 AM »
It's very simple why Obama won..

1) Many people hate W.

2) Obama's black. I'm not saying that it's a good or bad thing, but it's a crucial factor.. that would encourage the young (and not quite wise enough yet) to vote.

3) Financial crisis...

It was expected, and hopefully he doesn't make any huge mistakes.

have you read on msn about how now marijuana is legal as long as it's less than an ounce in MA ?
otherwise as too, i am happy to see obama win :D

It's legal in very small quantities.. I've heard it was enacted in other states... and I'm disappointed in the vote personally, but it's not that significant.

think, like, with roms: they're legal to have if you rip them yourself, right?(hmm... right? you're entitled to a backup of games you own.) BUT, if you try to dump it from your cartridge, you're breaking the law.

i'm not mistaken, am i? anyone? i read through nintendo's website, but as far as they're concerned even emulators are illegal. as much as i'm a fanboy of nintendo, their policy was kinda disturbing to read.

http://www.nintendo.com/corp/legal.jsp#roms

emulators are illegal now?

The irony is that they use emulation for the Virtual Console games, so it's simple to term it "hypocritical" at best.

1689
Gaming Discussion / Re: FFVI Advance - Has some balls?
« on: November 04, 2008, 05:19:31 PM »
Also another thing that i have noticed is this and it just hit me again
Why is that when terra is transformed into an esper and screams off to zozo, after you come back from vector she talks about her father, Madiun, who concidentially enough you have Madiun as an esper and this is supposed to be her father. i wish either a.) someone can explain why a storyline never amounted from this.

Your order is not quite right.

Terra files to Zozo after reacting with the esper.. so everyone goes chasing after her. You find Ramuh who explains to you Terra's condition.. explaining "there is an esper in the Magitek Facility that can help her".... once you escape the Magitek Facility, you go directly to Zozo anyways, and thus the story. The whole point to get Maduin is make her understand the Esper side of Terra. It just happens the esper who helps Terra is her father.

Anyways, it doesn''t seem like you paid enough attention to the script...

Besides, there's no real mystery to Terra afterwards, hence Celes gets the WOR all to herself anyways.

1690
Gaming Discussion / Re: Ogre Battle FAQ
« on: November 02, 2008, 11:34:34 AM »
It's worth playing... it's not exciting, but you'll find it amusing.

1691
Gaming Discussion / Ogre Battle FAQ
« on: November 02, 2008, 05:27:37 AM »
If any of you that have played Ogre Battle, I'd like some feedback on what I wrote a long while ago: http://www.gamefaqs.com/console/snes/file/588541/48963

I wrote this on the Gamefaqs board to announce my intentions: http://www.gamefaqs.com/boards/genmessage.php?board=588541&topic=46330599

Anyways, if someone is willing to provide feedback and whatnot so I can improve upon it, please do so.

I'll have to get off my lazy ass and finish the FF4 Algo doc (perhaps w/o having the item data, because that will take up time and it's unbelievably tedious).

1692
Final Fantasy IV Research & Development / Re: FF4 Walkthrough - WIP
« on: October 30, 2008, 06:28:08 PM »
You would have to be crazy enough to look at the numbers and start deriving them immediately as you see them.  :tongue:

1693
Final Fantasy IV Research & Development / Re: FF4 Walkthrough - WIP
« on: October 29, 2008, 03:08:31 PM »
That would be not enough relatively speaking.  :tongue:

1694
Final Fantasy IV Research & Development / Re: FF4 Walkthrough - WIP
« on: October 28, 2008, 05:23:49 PM »
I'm not lacking in content, I'm lacking in motivation to complete the document (writing a walkthrough is painful as it is).

1695
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 27, 2008, 06:20:05 PM »
Are there more dots I shouldn't be seeing?... Hmm...