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Author Topic: Kick Command  (Read 3246 times)

Deathlike2

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Kick Command
« on: January 10, 2008, 12:56:34 PM »
Damage to all targets: Attack Power * Attack Multiplier / 4
Does no damage to monsters of the Flan type
Factors against target defense
Attack is not considered physical (nor magical)
Non-elemental attack, regardless of what is equipped on the arms
« Last Edit: January 10, 2008, 02:30:23 PM by Deathlike2 »
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Deathlike2

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Re: Kick Command
« Reply #1 on: February 04, 2008, 05:07:06 AM »
Time to command execution based on Agility.
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Dragonsbrethren

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Re: Kick Command
« Reply #2 on: February 04, 2008, 07:00:02 AM »
Thought you might find this interesting, in the DS version Kick does take elements into account and executes much faster, it makes Yang into even more of a killing machine even though his normal attacks seem a bit nerfed in that version.

Deathlike2

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Re: Kick Command
« Reply #3 on: February 04, 2008, 01:42:56 PM »
Thought you might find this interesting, in the DS version Kick does take elements into account and executes much faster, it makes Yang into even more of a killing machine even though his normal attacks seem a bit nerfed in that version.

Adding elemental attributes is nice early game, but not as good an idea late game.. but then I based that on how powerful the Blue Dragon is, which isn't the endall argument.
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Deathlike2

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Re: Kick Command
« Reply #4 on: February 29, 2008, 02:18:27 AM »
The command ignores row.
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Deathlike2

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Re: Kick Command
« Reply #5 on: March 01, 2008, 04:50:13 PM »
A lesser known fact: Kick in the SNES version of this game is disabled if Yang is floating.
This command is not disabled while under float in the GBA version.
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Deathlike2

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Re: Kick Command
« Reply #6 on: March 03, 2008, 04:43:46 PM »
Hit rate for this command is 100%. However, the behavior of this command is "different" when you face off against Yang at Baron.
If you use Protect to increase defense, Kick starts to miss the targets as the defense becomes greater than his attack power.
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Deathlike2

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Re: Kick Command
« Reply #7 on: June 02, 2008, 07:22:21 AM »
Ok, I've finally something interesting about this...

If Yang's attack power after the randomization (which is 0 to 50% additional base attack power which is then divided by 4 since that is how the attack power is derived) is less than the target's defense, the attack misses in the SNES version. In the GBA version, the target always takes 1 damage.

The hit rate is 100% and also ignores evade... and Image and Barrier status.
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