Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1155e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7671.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7671.html.zxh^0P.OKtext/htmlISO-8859-1gzip8:Wed, 11 Mar 2020 08:31:00 GMT0 0Ph^.' Show Posts - Deathlike2

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Messages - Deathlike2

1156
]Any magical attack command in the SNES version triggers no response for "counter vs magic". This is why "Remember" does not cause those Larva monsters to counter with Psych. Same should apply to Pray, Endure, Sing and probably a few other ones that cast any semblence of magic.

 :edit:

As an extension, IIRC, Jump, Build Up and Aim aren't considered physical attacks.. although that has changed. Tthe latter two are considered physical attacks in the GBA ports.

I was just rereading this thread, and realized I knew why this was now: conditionals for attack scripts in the SNES versions are by command number, not actual attack type. So "counter vs magic" is literally "counter vs command 02" (which covers white and black magic). And "counter vs physical" is "counter vs command 01" (which is Fight). The annoying thing is that elemental affiliation is tied to the command number too, so you can't make a generic "counter vs fire" script. I'm changing some of this in my hack so that it covers the main commands, but still, it's kind of annoying to have to work around.

I kinda knew this from understanding some of the counter codes. If that's an easy change, it's a worthy patch to increase game difficulty.

1157
General Discussion / Re: I'm fragged!
« on: July 25, 2009, 08:32:19 PM »
I remember Speed Disk simply pwned whatever defrag MS had under Win9x. Win2k and later, I'm not so sure of.

1158
General Discussion / Re: I'm fragged!
« on: July 25, 2009, 06:11:26 PM »
There's an update to that defragger that was mentioned (jkdefrag), with a new name... it's a small world.

:lungs: to your 666th post.

1159
General Discussion / Re: I'm fragged!
« on: July 25, 2009, 03:43:42 PM »
My ultimate concern is the ability to defrag the MFT.. I know there's a tool for that... Diskeeper I think, but that's not free.

JKDefrag seems like defrag++ (as in a slightly better version of MS's defrag) as far as I can tell though.

1160
I demand for an ARGH!!!

1161
General Discussion / Re: I'm fragged!
« on: July 25, 2009, 07:36:17 AM »
Is this defragger free/cheap... or are you just an ARGGGHHHHHHHHHHH? (hint: get a pirate pic up pronto!)

1162
Final Fantasy V Research & Development / Re: FF5 Advance bugs
« on: July 21, 2009, 04:13:52 PM »
The MP "bug" is not fixed... it seems to be a specific change in behavior.

1163
Final Fantasy V Research & Development / Re: FF5 Advance bugs
« on: July 21, 2009, 02:40:24 PM »
So are all these bugs fixed in the Euro version?

I'm curious about this too.

Be specific as to which.

I don't believe !Calm (Tame) works in all versions of the game.

I'm not sure about the sands, but there's a good chance that wasn't fixed. There's only one notable fix (Return is supposed to reset the timer for specific events) as I said before, and not much else.


1164
General Discussion / Re: Gamefaqs + eternal stupidity
« on: July 14, 2009, 07:41:07 AM »
Discussing Esper time is a waste of my time. I don't even understand the lame discussion on how Sabin sucks on the Floating Continent? (He's awesome, and not as crippled as suggested).

The only thing of note that is worth paying a little attention to is Edger and Cyan not being able to equip the Gaia Gear, as exposing Lifeshaver as an awesome reverse Drain (regardless of being undead). Since it is the best armor at the time (IMO, I don't recall how much better that is over the Power Sash) and I'm usually not much of a Gold Armor fan at this point, it makes the journey slightly easier.

It is ideal to bring Locke, regardless... because the major source of Genji Gloves is all up to him vs the Dragon.

I love Genji Gloves at this point.. where the shields are generally worth meh at this point of the game. Additionally.. avoiding the use of Celes makes the last moments of the journey a bit easier.

Bringing Mog and abusing Wind Song and Earth Blues makes random healing worthwhile to boot. The spell worth learning is Stop for Shadow... with the limited time you get him. Golem and Zoneseek should make him immediately useful... and make abusing Dragons at the more easy.

1165
General Discussion / Re: A world without men?
« on: July 12, 2009, 08:52:52 AM »
Quote from: JCE3000GT
If it was part of humanity's plan to not have men then why were we put here to begin with?

To engineer a female-female pregancy!  That, and to earn money so womenfolk can buy shiny trinkets.


Men are pro-lesbians... for the most part.  :laugh:

1166
General Discussion / Re: A world without men?
« on: July 12, 2009, 01:21:21 AM »
I'm not really that worried, given that the following is true:

1) There's a slightly greater chance that a male will be born.. this is documented (it's like 52% or something). On the other hand, they die more often (blame it on war and whatnot).

2) The key to human evolution has to begin with normal mating. I'm not sure society will mandate procreation by test tubes. It just won't happen, unless we believe we'll become some Amazon nation...

3) Both genders need each other, whether they agree or not. Working together brings far more potential for anything in life... isolation is not good for anyone.

1167
General Discussion / Re: Steve McNair is dead
« on: July 06, 2009, 03:56:51 PM »
Crazy gf was supposedly at it.. then again, he's married, so that's just the tip of the iceberg.

1168
Pandora's Box / Re: Suggestions
« on: July 01, 2009, 06:08:31 PM »
This suggestion is probably difficult, but something to think about perhaps.

If for any reason the Merit Award was not an option for Gau, I would suggest the following:

Assuming you allow him to equip shields, I would suggest that his attack power would be boosted when equipping the shield.
The graphics would have to be modified/tweaked so that having a shield equipped w/o any weapons would see a shield being used as the weapon.
The benefit of equipping a shield only is that part (or all) of the shield's defense power is added to the attack power of a character... so this would bump up primarily Gau's offense.. since he has no weaponry, unless the Merit Award is involved.

Oh well.  :tongue:

1169
Gaming Discussion / Re: Doom64EX released
« on: June 25, 2009, 07:49:38 PM »
Ah ZDoom... good stuff.

1170
General Discussion / RIP Ed McMahon
« on: June 25, 2009, 07:48:33 PM »
Leno should have posted this first.  :tongue:

I don't remember him much except for Star Search and the millionare sweepstakes thing he does (and most recently, the cash for gold scam IMO).