Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: July 29, 2009, 09:12:55 AM »]Any magical attack command in the SNES version triggers no response for "counter vs magic". This is why "Remember" does not cause those Larva monsters to counter with Psych. Same should apply to Pray, Endure, Sing and probably a few other ones that cast any semblence of magic.
As an extension, IIRC, Jump, Build Up and Aim aren't considered physical attacks.. although that has changed. Tthe latter two are considered physical attacks in the GBA ports.
I was just rereading this thread, and realized I knew why this was now: conditionals for attack scripts in the SNES versions are by command number, not actual attack type. So "counter vs magic" is literally "counter vs command 02" (which covers white and black magic). And "counter vs physical" is "counter vs command 01" (which is Fight). The annoying thing is that elemental affiliation is tied to the command number too, so you can't make a generic "counter vs fire" script. I'm changing some of this in my hack so that it covers the main commands, but still, it's kind of annoying to have to work around.
I kinda knew this from understanding some of the counter codes. If that's an easy change, it's a worthy patch to increase game difficulty.

to your 666th post.