Author Topic: Unused Attack Sequence Data (grouped or ungrouped)  (Read 2040 times)

Deathlike2

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Unused Attack Sequence Data (grouped or ungrouped)
« on: January 23, 2009, 08:17:17 AM »
I'm not sure if I will be able to update this as often as I'd like, but I found this to be amusing..

Attacks using Fatal are few and few in between...

Attack Sequence Data that uses this..

0x0A - pick any random target or character (?!) and use Fatal (sounds like an early version of Roulette)
0x0E - pick any random enemy and use Fatal (used for the Floateye+Red Eye monsters)
0x1E - just cast Fatal (on any character, used for the Tinymage's Charm script)
0x6C - used in a spell sequence that follows Fire2, Psych, and Drain (not used in anything at all I believe)

0x0E and 0x1E is used, but the rest doesn't seem to be used at all... actively anyways..

Grouped Attack Sequence Data matching up with (excludes all known used scripts)
0x0A -> 0x3E, that would be interesting to use... a random death attack.. (although, it's seems to be the "do nothing" for the Lunar Subterrane battles)
0x0E -> 0x79, I don't think that's used for anything... and it's written wrong as far as I can tell (on second checking, this is used for the Blue Dragon, another Lunar Subterrane monster)


Also, it seems that Leviathan's attack sequence has something that never gets executed.. hmm
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

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Re: Unused Attack Sequence Data (grouped or ungrouped)
« Reply #1 on: January 23, 2009, 10:28:12 AM »
It doesn't look to me that Group Attack Sequences 0x05 is not used... hmmm
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: Unused Attack Sequence Data (grouped or ungrouped)
« Reply #2 on: February 21, 2009, 05:23:57 PM »
Regular:
0x6C seems to have gone unused. It was meant to be used with Charm scripts, with monsters like the Medusa...

Lunar Subterrane:
0x01 seems to have gone unused... it's the same script as the above mentioned. I believe it is the same one used in that "monster treasure" in the Lunar Lair...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

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Re: Unused Attack Sequence Data (grouped or ungrouped)
« Reply #3 on: March 03, 2009, 08:53:42 PM »
0x64 and 0x65 went unused... I'm not sure what mechanical monster it was intended for, but whatever (Flamethrower attack).

0x41 was probably intended to be used for the Green and Yellow Dragon monsters for their Charm scripts, but that doesn't seem to be useful like most HP based attacks (both MaxHP and CurrentHP) when targeting the monsters themselves because of their innate resistance to their own attacks... and a pathetic absorb algo (the GBA port had the right idea, except it's too powerful).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3