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03:CE46 AD 8B 38 LDA $388B
03:CE49 D0 30 BNE $30
I don't come from a programming background, so most of what I say should be generally understandable
Can anyone think of any events that use the "move camera up one space then down again" instruction?
Note these two bytes are in reverse order when in the ROM.
vhopppcc cccccccc
v = vertical flip
h = horiz flip
o = priority
p = palette
c = character number (aka sprite index)
Are you talking about the timers at 7E2A07?Sure am.
The current version of my User Options patch makes use of some normally unused character stat byte... like 2043,x or something.Well, that'd do it. I wonder how many hacks use the same unused stat byte. Are unused RAM areas known, assuming there are any?
... Now here's where the brainstorm really gets good... Instead of [current HP][space][three space wide percentage], we could do [current HP][four space wide meter].
Using the wealth of empty space for numbers and letters leftover from the Japanese editions, we could make 8 new "letters" - a single, right-aligned vertical line (one pixel wide), two pixels wide... All the way up to an 8-pixel full box.
I plan to list avalanche and JCE3000GT as hackers on this project, as well as myself.