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Author Topic: Creating additional spell sets  (Read 848 times)

Pinkpuff

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Creating additional spell sets
« on: August 16, 2013, 11:37:38 AM »
In very early versions of FF4kster there was an option to create a new spell set. You could then add starting and learned spell data to it as normal. It appeared to me from the way the data was stored that this should work and so I programmed it in, but apparently if you actually tried to add a new spell set beyond the existing ones, they would be borked in some way.

Why is this, and can we change it so that it allows the adding of additional spell sets with regular functionality?
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Grimoire LD

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Re: Creating additional spell sets
« Reply #1 on: August 27, 2013, 11:28:47 PM »
Rom Definitely looks like you can add more, however when I was going through my Call Orb info I was looking through the spell sets and in RAM there are values written close to the end of the spell sets proper and are strewn about fairly haphazardly, but unfortunately this makes writing new spell sets a heavy risk due to these unknown values.