°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1696.0;wap2e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index770b-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=11.0;wap2e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index770b-2.html.zxЇg^                    ╚@лг─OKtext/htmlISO-8859-1gzip@°╒─        Tue, 10 Mar 2020 20:26:19 GMT0є░░ о0оPоАз▓ЁоЇg^B─ re: Secret of Evermore Easytype

BlitzKrieg Innovations > General Discussion & Support

re: Secret of Evermore Easytype

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assassin:
Secret of Evermore EasyType version 1.0 BETA is out as of 1/17/2012!

(posting here in response to a post seen on ff6hacking.com)


--- Quote from: JCE3000GT ----Issue #3: When you gain your 2nd level to level 3 your "for level up" experience number will be in a long data format. In other words it will show a number over 4,000,000 which covers up the text. This is because the game doesn't allow you to gain more than 1 level at a time and the assembly routine cannot parse the correct number.
--- End quote ---

my Erratic Levelling Fix actually addresses this:
http://www14.brinkster.com/assassin17/soe_patches.htm

by allowing you to gain more than 1 level at a time.  (it doesn't change the "for level up" display code, but shouldn't need to.)

feel free to turn this into a general purpose thread for your patch (good work, btw), since my one post doesn't really deserve its own thread.

Deathlike2:
I know this sounds a little offtopic, but what the hell is that special "Magic Gourd" item supposed to do in SOE?

assassin:
nothing, as far as anybody knows.  Brian Fehdrau, the lead programmer who has posted on the GameFAQs SoE board in the past, recalls that it was probably intended as a gag item: but he can't remember whether the gag was to have a "magical" item do nothing, or for it to appear to do nothing, and then have some obscure purpose.  :/  so we're assuming the former until proven otherwise.

i couldn't find any references to this Charm when searching through the ROM's disassembly, so it likely has no effect in battle.  however, NPCs have a more complex system when responding to possessed charms that's implemented via scripting, and i wouldn't notice this with a simple search, so it's possible Magic Gourd has some dialogue effects.

JCE3000GT:

--- Quote from: assassin on January 20, 2012, 04:07:03 PM ---Secret of Evermore EasyType version 1.0 BETA is out as of 1/17/2012!

(posting here in response to a post seen on ff6hacking.com)


--- Quote from: JCE3000GT ----Issue #3: When you gain your 2nd level to level 3 your "for level up" experience number will be in a long data format. In other words it will show a number over 4,000,000 which covers up the text. This is because the game doesn't allow you to gain more than 1 level at a time and the assembly routine cannot parse the correct number.
--- End quote ---


my Erratic Levelling Fix actually addresses this:
http://www14.brinkster.com/assassin17/soe_patches.htm

by allowing you to gain more than 1 level at a time.  (it doesn't change the "for level up" display code, but shouldn't need to.)

feel free to turn this into a general purpose thread for your patch (good work, btw), since my one post doesn't really deserve its own thread.


--- End quote ---

Excellent!  Thank you.  I will definitely use it.  :)

assassin, your inbox is full!

*edit 2*

English patch (E) is broke...

*edit 3*
I've updated all the other versions with your patch, and uploaded them to the website as well as added preliminary support for the 2-player hack. 

assassin:
broken how?  and do French, German, and Spanish work alright?

EDIT: my patches are all meant for headered ROMs.  that's 3,146,240 bytes for SoE.  i don't know what yours are intended for, as you don't specify.  whoa, i also failed to specify.  guess i started doing that in 2006. :/

i've been meaning to put a catch-all note at the top of my patch webpages, but evidently this was too Herculean a task for me to complete since i first thought of it in 2008 or so.  rush me, and i might sprain something!

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