Well look at that, there you go.
Those Offsets are ROM with header, btw, so if your ROM has no header, subtract 200.
An interesting thing that I discovered in all this, in case anyone's interested (and who knows, maybe it was already documented wherever the info Pinkpuff supplied was documented) - If the coverer happens to occupy a party slot earlier than the disabler, then the disabling doesn't happen at all. For instance, if you don't change those values at all, but create a party with P Cecil in the middle and DK Cecil anywhere else, the P Cecil can still cover, but if DK Cecil is in the middle and P Cecil is anywhere else, then covering won't work. This is because when the game is running the code that uses those "coverer" and "disabler" values (which is at the beginning of the battle, btw, so I was on to something there), it stops looking once it finds the coverer or the disabler - so whoever comes first gets their routine run.
BTW, if you wanted nobody to disable Cover, you could set the value at 18F62 (or 18D62 w/o header) to 17, because that is higher than any character's ID (so when the game is checking for the disabler, there would never be one).
Thanks for chiming in, Pinkpuff!