øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1016.30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7854-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.320e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7854-2.html.zx(h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ °VZOKtext/htmlISO-8859-1gzip0|ÖZÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:07:59 GMT0ó°° ®0®P®€§²ð®(h^ÿÿÿÿÿÿÿÿ Z Text Editing

Poll

Do you guys think that there will be an actual text editing program for FF3/6

Will you guys try to make one?
2 (50%)
Will you wait for Lord J?
2 (50%)

Total Members Voted: 4

Author Topic: Text Editing  (Read 12873 times)

Dragonsbrethren

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Re: Text Editing
« Reply #30 on: May 13, 2009, 05:25:04 AM »
It just so happens that I'm putting together an archive of everything needed to dump (almost) all of FF3us's text. It's almost done, I'll post it here when it's ready.

Poco Loco

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Re: Text Editing
« Reply #31 on: May 13, 2009, 04:26:51 PM »
oh damn I had no idea, I never even got the chance to even use romjuice yet man

shit idk how I'm gonna do this =/

regardless u guys thnx a lot 4 ur time n help :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Poco Loco

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Re: Text Editing
« Reply #32 on: May 13, 2009, 04:27:24 PM »
oh I just got ur post now Dragonsbrethren its appreciated :D
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: Text Editing
« Reply #33 on: May 13, 2009, 05:38:12 PM »
What do you do with these dumps? Does it let you edit a .txt file and then upload them into a rom and have all the in-game text changed or something? (That would be pretty sweet.)

Dragonsbrethren

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Re: Text Editing
« Reply #34 on: May 13, 2009, 05:39:39 PM »
Pretty much. You'll have to do a little editing to some of them before they can be inserted.

Poco Loco

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Re: Text Editing
« Reply #35 on: May 13, 2009, 05:57:40 PM »
how would you go about doing that?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Text Editing
« Reply #36 on: May 15, 2009, 10:35:05 AM »
For anything that uses pointers, you'll just have to create an Atlas header for them. I also dumped the fixed-length strings but I'd suggest just using a hex editor to change those, it's way too easy to accidentally delete a character and have to search through 255 entries to find it.

The dumping portion of this package is done, now I've just got to set up a batch file to insert everything, and do some testing.

Poco Loco

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Re: Text Editing
« Reply #37 on: May 15, 2009, 10:47:11 PM »
oh I see
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Text Editing
« Reply #38 on: May 19, 2009, 04:14:18 PM »
I haven't forgotten about this, I just haven't been on my computer much the past few days and when I have I've been working on other things. I want to make sure everything is working as intended before release, and I'd like to try to track down one more pointer table for the dumping commands.

Poco Loco

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Re: Text Editing
« Reply #39 on: May 19, 2009, 04:31:15 PM »
so far still nothing bro

I havent even been able to mess around with it I got finals and shyt like that so there really is no time 4 me @ the moment

but I appreciate the consideration non-the-less :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Text Editing
« Reply #40 on: May 27, 2009, 02:02:01 PM »
If you want to give the dumping part of this a go:

http://dragonsbrethren.slickproductions.org/files/ff6/ff3ustextdump.zip

You'll need to do two things to use this:

1. Drop a copy of Cartographer into the directory where you extracted the files. You just need Cartographer.exe, nothing else.
2. Copy a ROM named Final Fantasy III (U).smc into that same directory.

Just run Final Fantasy III (U) - Dump Text.bat and it should spit out 28 text files containing most of the game's text.

I've been kind of busy working on a new GoldenEye map for a new community project, so I haven't looked into simplifying the insertion process. Once I do it should take me all of a few minutes to get it packaged up for a final release.

Poco Loco

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Re: Text Editing
« Reply #41 on: May 27, 2009, 02:15:07 PM »
great man thnx a lot :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: Text Editing
« Reply #42 on: May 27, 2009, 02:20:36 PM »
I forgot to mention, open up the included table files (they were created by Novalia Spirit, and edited by me slightly to work with Cartographer) to see the terms he used for the different control codes, so you can also make use of them in your edited script.

Poco Loco

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Re: Text Editing
« Reply #43 on: May 27, 2009, 02:27:44 PM »
ah ok thnx man :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

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Re: Text Editing
« Reply #44 on: July 11, 2009, 08:53:32 AM »
Hmm....DB, would this method work with FF6a if you had the proper table files? I want to do a script comparison and see how different they are from FF3us to FF6a, since I can't bring myself to play that mangled GBA version.

VIVE LA SNES!