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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #225 on: August 24, 2008, 12:29:07 PM »
Leech some icons from the other games?

Some of the FF5 icons may be of use. The Skean icon looks nice (looks like a scroll). Then there's the Ribbon... oh, there's also the Shoes...

Sorry, my brain is not working well here.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #226 on: August 24, 2008, 12:38:40 PM »
Leech some icons from the other games?

Some of the FF5 icons may be of use. The Skean icon looks nice (looks like a scroll).

That icon, along with almost all the icons RPGe added to FF5, was ripped from FF6. It's not present in this hack because there are no skeans/scrolls anymore.

Then there's the Ribbon... oh, there's also the Shoes...

I have my own variation of that ribbon icon that looks better, the shoes...dammit, JCE doesn't even have ribbons or shoes in this hack! :angry: :tongue:

What I find strange is that the original icons worked fine in FF3usHT 1.2, there was no reason why they had to be blanked out. JCE just doesn't make any sense sometimes...same with cutting the weapon type off the equipment names, now there's no indication of what you stole/found half the time. I think I'll add those back on when I do the icons, there's no sensible reason not to have them.

 :edit:

Do you know of any games with a flail icon? I'm not too happy with the whip, FF5 uses the staff icon for them but I'd like an actual flail if I could get one since the staff is already used by a few of the rods. I tried drawing my own but it looks terrible.

Lenophis

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Re: FF3USHT Bug Fixing?
« Reply #227 on: August 24, 2008, 12:46:58 PM »
I'll take a guess and that it was pre-Item Icon Expansion for Arrange, in other words assassin hadn't made that patch yet. He knew about adding icons and them disappearing, and this was the best way to approach the problem. But one thing bugs me...

Quote from: Readme
  - late March: JCE3000GT asked me for help on stopping Arrange from killing any items with custom icons.  I figured out the cause of the problem (it didn't take much time because Imzogelmo already had lots of the relevant code commented), and said I'd make a patch eventually.  Secret of Evermore projects, The Jump Megafix, and being a lazy bastard all pushed this out of focus for nearly six months.  Apologies for the unanticipatedly huge delay.

It would only be true if it were before October, 2005. :tongue:

119 bugs fixed and counting.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #228 on: August 24, 2008, 12:51:53 PM »
Leech some icons from the other games?

Some of the FF5 icons may be of use. The Skean icon looks nice (looks like a scroll).

That icon, along with almost all the icons RPGe added to FF5, was ripped from FF6. It's not present in this hack because there are no skeans/scrolls anymore.

DOH! (needs a character to go with that)

Quote
:edit:

Do you know of any games with a flail icon? I'm not too happy with the whip, FF5 uses the staff icon for them but I'd like an actual flail if I could get one since the staff is already used by a few of the rods. I tried drawing my own but it looks terrible.

Try Ogre Battle. The staff in that game looks mighty close to a flail. I also looked at Bahamut Lagoon but didn't find anything too appealing (well, because noone uses a flail)... but there are nice icons there...
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #229 on: August 24, 2008, 01:00:42 PM »
He knew about adding icons and them disappearing, and this was the best way to approach the problem.

No it wasn't, open up a copy of FF3usHT 1.2 and copy the icons from FF3us into it, you'll need to shift them around a bit (I think after the skean) but you'll find there's an icon for each type of equipment already in place. He has icons assigned to all the equipment in the game using the original space for icons, they sort perfectly, yet he blanked the graphics for them out for no apparent reason.
 
Try Ogre Battle. The staff in that game looks mighty close to a flail. I also looked at Bahamut Lagoon but didn't find anything too appealing (well, because noone uses a flail)... but there are nice icons there...

Thanks, I'll take a look.

By the way, going through and adding weapon types to the item names right now. The Avenger Axe got a name change as a result, VengeanceAxe, "Avenger Axe" just didn't sound right to me. The sword and other equipment remains "Avenger" with no type added, like the sword in FF4.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #230 on: August 24, 2008, 02:12:57 PM »
http://rapidshare.com/files/139812484/FF3Hack3.7z.html - Joke Coliseum script or completely botched one? You decide.

I replayed my old run for kicks to see remind myself what the last battle was...

Is there a Life3+X-Zone fix? You can't win the very last battle if you even play with X-Zone.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #231 on: August 24, 2008, 02:21:33 PM »
Doing the relic properties now, there are a few things you should be aware of.

Infect - 1/2 + Absorb Poison (you get this way too late in the game)

I don't think this will actually work, I've never tried it before though.

Nuke - ignore Mblock
Meteor - ignore Mblock
Flare - 1/2 Fire and/or 1/2 Wind and/or ignore MBlock

You do realize this is now ignores evasion right? The evade patch fixes this, this is the sniper sight property, it's used on the lucky ring.

Tornado - null Wind and/or resist Weak + once weak, always weak
Cure+Life spells - add Weak status

I don't know why you want these to resist/give weak (Near Fatal) status, it doesn't actually do anything except make the character crouch down all the time, pretty pointless.

Scan - 1/2 all elementals (the idea is to remove all weaknesses on yourself)

This seems way too overpowered, unless you get this one later in the game.

Imp - resist Imp

How about also having it give a nice defense boost while the character wearing it is an imp? I don't know when you get it so I'm not sure what would be good.

Slow2 - prevent back attack

You mean the run from side attacks option the back guard usually has?

Rasp - (if it didn't have the HP/MP boosts.. or in addition to those boosts) adding one of the MP reduction options

I think the boosts are enough.

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #232 on: August 24, 2008, 02:36:24 PM »
Going back a few pages, when you had JCE's monster use broken desperation attacks, did you confuse it or something? Looking at its script it should just be attacking and using its special, those attacks are only set for its control and rage commands.

Disregard. I have no idea why this is occurring unless the battle scripts were moved. It doesn't help that FF3usME isn't displaying scripts properly, it's listing Mega Volt instead of Battle and Giga Volt instead of Special...
« Last Edit: August 24, 2008, 02:41:40 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #233 on: August 24, 2008, 02:36:47 PM »
Doing the relic properties now, there are a few things you should be aware of.

Infect - 1/2 + Absorb Poison (you get this way too late in the game)

I don't think this will actually work, I've never tried it before though.

Well, you'd have to find an enemy to test it on. AFAIK, the hack claims that absorb+weak = 2x healing from the magic attack.. I figure absorb+1/2 = 1/2 healing from the magic attack. See how the Elemental relic fares with it on and off (Elemental has 1/2 and absorb for Poison).

Quote
Nuke - ignore Mblock
Meteor - ignore Mblock
Flare - 1/2 Fire and/or 1/2 Wind and/or ignore MBlock

You do realize this is now ignores evasion right? The evade patch fixes this, this is the sniper sight property, it's used on the lucky ring.

Hmm, do you have a better suggestion? There's nothing else I can think of that would be the equivalent of unblockable. The Lucky Ring would be more useful simply due to stat boosts. The only next best suggestion is to use the increase magic damage option, but no equipment uses that I think...

Quote
Tornado - null Wind and/or resist Weak + once weak, always weak
Cure+Life spells - add Weak status

I don't know why you want these to resist/give weak (Near Fatal) status, it doesn't actually do anything except make the character crouch down all the time, pretty pointless.

I was thinking more desperation attack chances.

Quote
Scan - 1/2 all elementals (the idea is to remove all weaknesses on yourself)

This seems way too overpowered, unless you get this one later in the game.

It replaces the Ribbon's treasure chests.. one @ Locke's scenario with the hidden treasure.. and the WOR Narshe treasure (Rune Edge -> Ribbon).. and maybe a few more...
The only other method is the Coliseum.

The closest equivalent item is the Unidentified Relic from stealing it from the Ice Rider.. and you can get plenty more on the Veldt. The difference is that the Unidentified has the built-in Exp Egg and the other evasion/mblock reductions...

Quote
Imp - resist Imp

How about also having it give a nice defense boost while the character wearing it is an imp? I don't know when you get it so I'm not sure what would be good.

That's thinking outside of the box. How dare you!  :angry: :wink:

This replaces the Gauntlet. The earliest you get this is @ Banon's hideout  :banonsmash: and two more I think in the WOR.. one @ Umaro's cave and one @ Kefka's Tower. You can definately get more via the Coliseum.

Quote
Slow2 - prevent back attack

You mean the run from side attacks option the back guard usually has?

Yes.

Quote
Rasp - (if it didn't have the HP/MP boosts.. or in addition to those boosts) adding one of the MP reduction options

I think the boosts are enough.

Oh well.

Going back a few pages, when you had JCE's monster use broken desperation attacks, did you confuse it or something? Looking at its script it should just be attacking and using its special, those attacks are only set for its control and rage commands.

Did you see the movie? That should answer your question in a nutshell. IIRC, the monster command list in the Coliseum uses the Control command set.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #234 on: August 24, 2008, 02:53:55 PM »
I watched your movie right after that post, and I just fixed him. Having desperation attacks in his control and/or rage list makes him use them whenever he should be using battle, he still follows his script properly but the battle commands are substituted.

 :wtf:

Did I just find some undocumented behavior?

 :edit:

Ah, no, he's just attacking with his control commands instead of battle.
« Last Edit: August 24, 2008, 03:06:01 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #235 on: August 24, 2008, 04:16:04 PM »
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #236 on: August 24, 2008, 05:36:01 PM »
I'm loving the suggestions, I'll leave the Learn relics up to you guys to figure out.  You're going along the same ideas I had for V2.0 of the hack I was working on in 2005/2006.  Now as for the blanked icons, here's why I did it. 

Some weapons were canibalized for Learn relics as well as a couple of usable items--Arrange uses a table as you guys know and thus when you arrange the items the Learn relics get scattered and placed in the original table's indexes.  Which at the time I did the hack no one knew about.  I'm all for making icons--infact I'd love to just use the 16 digit item names for the item/equip list like PB uses.  Would seriously make the item system much much better. 

 :cookie:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #237 on: August 25, 2008, 01:25:07 PM »
The MP for critical hits bug is coming up.. so that has to be addressed or fixed... otherwise a number of weapons aren't as special.

See this thread: http://slickproductions.org/forum/index.php?topic=764.0

Additionally, I don't quite get why the Lucky Darts have the Atmaweapon property... because they don't become darts anymore...
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #238 on: August 25, 2008, 07:07:10 PM »
Additionally, I don't quite get why the Lucky Darts have the Atmaweapon property... because they don't become darts anymore...

Bug.   :isuck:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #239 on: August 25, 2008, 08:02:24 PM »
Is there any sane reason to have two Sprint Rings on Banon?

I also didn't like the Mimic command moving, but whatever I guess.

I'm starting to think the Summon command was supposed to be a benefit from getting Umaro...
« Last Edit: August 25, 2008, 08:09:58 PM by Deathlike2 »
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