Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1478.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index78dd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.280e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index78dd.html.zxt'h^~OKtext/htmlISO-8859-1gzip@~Wed, 11 Mar 2020 00:05:33 GMT0 0Pt'h^~ Custom Water Spells

Author Topic: Custom Water Spells  (Read 1611 times)

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Custom Water Spells
« on: October 15, 2010, 11:08:01 PM »
hey guys I know some of u heard of my 2 custom water spells and wanted to see them

well the waits over Wink

here is the video link

http://www.youtube.com/watch?v=IJLPToaL2Wk

this is how u make the animations

Water

Byte 1 Byte 2 Palette

Animation 1: 35 01 78 or D0 Sound:79/5E

Animation 2: FF FF 78 or D0 ???:1B/25*

Animation 3: FF FF 00 Repeat Speed:10

Special Animation: FF FF ???:00




Water2

Byte 1 Byte 2 Palette

Animation 1: 35 01 78 or 69 Sound:79/5E

Animation 2: FF FF 78 or 69 ???:1C/47*

Animation 3: FF FF 00 Repeat Speed:10

Special Animation: FF FF ???:00




I am still working on Water 3 so I'll get back 2 u Wink

oh yea the sound comes out extremely low so srry about that =/
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

koala_knight

  • Tunnel Armor
  • *
  • Posts: 166
  • Gender: Male
    • View Profile
Re: Custom Water Spells
« Reply #1 on: October 17, 2010, 10:10:05 AM »
The Water 2 effect is pretty good, but the first one seems a bit too simple.
Also, is there a way to give them translucency?

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: Custom Water Spells
« Reply #2 on: October 17, 2010, 11:47:56 AM »
yeah I know, the thing is FF6 royally screwed water over so I did what I could

well  I suppose its possible, for water 1 I initially tried to recreate the Intangir's special Vanish move (clear I think), which provides some translucency but to no avail, I suppose the D0 palette can work (its brighter but not translucent)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

darkmage

  • Phantom Train
  • *
  • Posts: 339
  • Skating the Razor
    • View Profile
Re: Custom Water Spells
« Reply #3 on: October 17, 2010, 04:47:08 PM »
Nice job on the water spells and Blitz!

Poco Loco

  • Cagnazzo
  • *
  • Posts: 356
  • Gender: Male
    • View Profile
    • FF6hacking.com
Re: Custom Water Spells
« Reply #4 on: October 17, 2010, 04:49:05 PM »
thnx bro :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC