øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7a1a-2.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&action=profile;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7a1a-2.html.zx%õg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ެOKtext/htmlISO-8859-1gzip@øÕެÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:30:52 GMT0ó°° ®0®P®€§²ð®$õg^ÿÿÿÿÿÿÿÿ³&ެ Show Posts - Deathlike2

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Messages - Deathlike2

1
I think there's something about spell animations that makes them not play if the hit is not successful. In my Mist Dragon battle in TfW, once she becomes immune to magic, the spell animations stop showing.

That's pretty much the case. I don't think any monster normally sets their magic evasion to 255 though as most of the time they use the routine like the Mist Dragon (mist form) or the Golbez fight (in the Dwarf Castle) or even the Zeromus battle (Cecil must use Crystal phase).

The more amusing way to look at it is see how monsters use "beneficial" magic on you, like whatever you Reflect off Asura or the EvilMask trying to give everyone Reflect status (or even Rubicant trying to use Life1 on the party when you attack him with Fire magic).

Although, you still get the free healing from the confused Kary monsters as long as you have petrification protection while missing the visual.

2
Final Fantasy IV Research & Development / Re: Aim and Regen Commands
« on: August 17, 2017, 01:44:04 AM »
I'm not sure if this is worth thinking about, but it's probably 2 years too late.

In FF2US, Asura casts Cure4/Curaja instead of Protect (due in part that Protect was dummied out.... for the most part, except until you fight Zemus's Breath which has 2 of the dummied spells intact - the Dispel effect can still be seen under the Energy Staff under Reflect, but I digress...).

When you deal enough damage to Asura, Cure4 stops healing Asura HP... it starts to most likely become MP due to overflow or underflow (or some truly horrible erroneous logic) due to monsters having more than 9999 HP - chances are it is capped at like ~16384HP or something (remember Cure4 attempts to heal all HP when single targeted, using a specific formula).

I'm not sure if this will help you, but whatever I guess.

3
Areas with the super high encounter rates are surprisingly a lot of the Tower of Babil Underground (if/when you enter from the underground side) "mini-rooms" (excluding the ones with the save spots, I'm talking specifically about the ones that have treasure chests and like 1 room that doesn't have them).

4
Final Fantasy IV Research & Development / Re: exit/smoke?
« on: August 17, 2017, 01:25:44 AM »
Behemoth has a low natural speed so I don't know what to tell you. Behemoths do attack on their own, but that's all relative to your speed. As you get faster (have better overall group agility), you'll inherently notice the Behemoths attack less on their own.

There may be a special check for the battle data for run difficulty (just for the monster grouping specifically or perhaps the speed value/index the monster uses) than being completely reliant on the boss bit.

Money dropped is always 1/4 of whatever you would have normally gotten in the battle (assuming no summoned/hidden monsters) or whatever you have left (in the case of "running out of money"), whichever is lower.

 :edit:
Behemoths are Monks in disguise. Think about it for a moment (outside of the Avenger Sword).

5
Well, I think the fix is going to require an assembly modification (just 1 byte changed).  Honestly, it seems like it would make sense to make this tweak anyway.  The Damage-only routine takes an absorbed element, and causes it to heal the target, regardless of whether they are undead.  But the Damage+Sap routine takes an absorbed element and causes it to damage the target when they are undead which seems like a bug to me; something that perhaps never normally occurs with the original spells, so they didn't fix it.  I would just change the absorb check instructions of Damage+Sap to match Damage's behavior as follows:

From:
Code: [Select]
03:D3CF   4C 1C D4    JMP $D41C

To:
Code: [Select]
03:D3CF   4C 26 D4    JMP $D426

That will make Damage+Sap's absorb mode skip over the undead check, too.

The Damage+Sap routine applies the Sap status when a target is actually weak vs the elemental in question.

While you see this in Bio/Virus (which has no elemental attribute), it is also actually applied on Holy. While Holy itself deals a lot of damage, you'll find that you'll deal weak/negligible damage to the undead dragons in the Lunar Subterrane (assuming you're not playing FF2US or FF4 Easytype). It's easy enough to calculate the sap damage (sap damage is default 60 points/ticks, affected by speed modifications from haste/slow).

6
General Discussion / Re: Discord Server Now Open!
« on: August 17, 2017, 12:06:23 AM »
I don't think I'll join that particular Discord anytime soon, but having used Discord for a bit (for different reasons altogether), it is nice.

At the very least if you're not occasionally posting vids, gifs, or memes, you're doing it wrong.  :tongue:

7
General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: February 05, 2017, 11:36:32 AM »
Pats over Falcons

Final Score: 30-27

8
General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 20, 2017, 10:20:05 PM »
Packers over Falcons
Pats over Steelers

9
General Discussion / Re: NFL season 2016- 2017 week 18 (playoffs?!)
« on: January 13, 2017, 11:46:17 PM »
Divisional Round:
Falcons over Seahawks
Pats over Texans
Packers over Cowboys
Chiefs over Steelers

10
General Discussion / Re: NFL season 2016- 2017 week 1
« on: January 06, 2017, 07:24:11 PM »
Wild Card Round:
Texans over Raiders
Seahawks over Lions
Steelers over Dolphins
Giants over Packers

11
General Discussion / Re: NFL season 2016- 2017 week 1
« on: December 31, 2016, 03:06:58 AM »
Week 17:
Pats over Dolphins
Colts over Jags
Bucs over Panthers
Vikings over Bears
Steelers over Browns
Bills over Jets
Eagles over Cowboys
Texans over Titans
Ravens over Bengals
Chiefs over Chargers
Raiders over Broncos
Seahawks over 49ers
Cards over Rams
Falcons over Saints
Giants over Redskins
Packers over Lions

12
General Discussion / Re: NFL season 2016- 2017 week 1
« on: December 24, 2016, 01:37:22 AM »
Falcons over Panthers
Dolphins over Bills
Redskins over Bears
Pats over Jets
Chargers over Browns
Titans over Jags
Packers over Vikings
Raiders over Colts
Saints over Bucs
Rams over 49ers
Seahawks over Cards
Texans over Bengals
Steelers over Ravens
Chiefs over Broncos
Cowboys over Lions

13
General Discussion / Re: NFL season 2016- 2017 week 1
« on: December 22, 2016, 05:55:40 PM »
Week 16 TNF:
Giants over Eagles

14
General Discussion / Re: NFL season 2016- 2017 week 1
« on: December 18, 2016, 11:42:35 AM »
Bills over Browns
Giants over Lions
Ravens over Eagles
Steelers over Bengals
Vikings over Colts
Packers over Bears
Chiefs over Titans
Texans over Jags
Saints over Cards
Falcons over 49ers
Broncos over Pats
Raiders over Chargers
Cowboys over Bucs
Redskins over Panthers

15
General Discussion / Re: NFL season 2016- 2017 week 1
« on: December 17, 2016, 04:20:08 PM »
Apparently there's a game on Saturday...

Jets over Dolphins