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Final Fantasy IV Research & Development / Re: [Introduction] + FF4 MGE - ver0.40 + [Hack Help] Imp Caller Orb crashes game?
« Last post by chillyfeez on March 22, 2018, 07:22:43 PM »yeah, it almost definitely has to do with the edits you made to the dialogue bank right before the bytes in question. Every time you save with FF4kster it does the same thing, wherein it accidentally bleeds that dialogue bank into that little bit of code that deals with caller's orbs.
Best thing to do: Start with a version of your ROM that works (with all the edits you've made thus far, plus the fix I helped you with); make a copy of the file; open the ROM in FF4kster; don't make any changes with FF4kster but save changes in FF4kster; use Lunar IPS to create a patch, using the saved-with-FF4kster version as the "base" and the original working ROM as the "edited." Then, every time you make edits with FF4kster, apply this patch afterwards.
A bit more work up front, but easier to deal with than hex editing every time thereafter.
Best thing to do: Start with a version of your ROM that works (with all the edits you've made thus far, plus the fix I helped you with); make a copy of the file; open the ROM in FF4kster; don't make any changes with FF4kster but save changes in FF4kster; use Lunar IPS to create a patch, using the saved-with-FF4kster version as the "base" and the original working ROM as the "edited." Then, every time you make edits with FF4kster, apply this patch afterwards.
A bit more work up front, but easier to deal with than hex editing every time thereafter.
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