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Author Topic: FF4 - Magic Analysis  (Read 5075 times)

bond697

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Re: FF4 - Magic Analysis
« Reply #15 on: August 06, 2008, 04:56:57 PM »
just for clarification, i know about nuke's(and i figured about white's considering nuke's) multi-targeted glitchiness, etc.  they were more theoretical comments than actually easily do-able.

i really wouldn't mind drain being that powerful.  it would turn the battle into an all-out brute force contest.  kill before you're killed.

i do understand how sleep is powered, i should've been clearer. i just think it needs to last longer.

also, with peep, i don't really like how any of the games use the "peep" series of spells.  i know it would break convention, but i don't think that that would be a bad thing.

i didn't know that about hold/sleep.  i've never really stopped to study it, does it last as long as sleep using a constant number set?(i.e. the stats for party and monsters are exactly the same for each spell)

i can see where you're coming from with reflect. the way it is, you need to strategize who you want to give the spell to.  1 multi-target or 2 tiers was wishful thinking.

i'm not gonna comment on the ninja or summon spells, because you've done a really nice job, deathlike.

i just wanted to say that, concerning edge, i really like the way jce powered him up in ff2us ht. would've been nice to see some of that power in the original game. 

i really need to start putting some knowledge to use and start putting together an ff2 hack.
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Dragonsbrethren

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Re: FF4 - Magic Analysis
« Reply #16 on: August 06, 2008, 05:01:27 PM »
Imp

Useless summon ever.. it is cheaper than the level 1 elementals for cost vs spell power, but not really amazing by any stretch of the imagination..

This really needs a gimmick to be cool, something like FF5's goblin punch where it does massive damage against enemies that are the same level as the caster.

bond697

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Re: FF4 - Magic Analysis
« Reply #17 on: August 06, 2008, 05:08:00 PM »
Imp

Useless summon ever.. it is cheaper than the level 1 elementals for cost vs spell power, but not really amazing by any stretch of the imagination..

This really needs a gimmick to be cool, something like FF5's goblin punch where it does massive damage against enemies that are the same level as the caster.

that would be one place for peep to come in handy.  also, maybe a boss which changing weaknesses?(is that do-able in ff4?) ala magi master in ff6 or that-boss-that-i-can't-remember-the-name-of in ff3, damn it. there's one in ff5, also, right? was it garuda? i need to look that up.
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Deathlike2

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Re: FF4 - Magic Analysis
« Reply #18 on: August 06, 2008, 05:26:57 PM »
i do understand how sleep is powered, i should've been clearer. i just think it needs to last longer.

i didn't know that about hold/sleep.  i've never really stopped to study it, does it last as long as sleep using a constant number set?(i.e. the stats for party and monsters are exactly the same for each spell)[/quote]

As far as I can tell, they operate virtually the same... one is multitargeted and the other is not. All one has to consider is the enemy's magic stat and their Agility vs yours. The Weeper monster (Antlion Cave monster) is not really affected by Sleep for this reason alone.

Imp

Useless summon ever.. it is cheaper than the level 1 elementals for cost vs spell power, but not really amazing by any stretch of the imagination..

This really needs a gimmick to be cool, something like FF5's goblin punch where it does massive damage against enemies that are the same level as the caster.

I wonder if such code is there, but hasn't been exposed... you would still have to boost base spell power first.

that would be one place for peep to come in handy.  also, maybe a boss which changing weaknesses?(is that do-able in ff4?) ala magi master in ff6 or that-boss-that-i-can't-remember-the-name-of in ff3, damn it. there's one in ff5, also, right? was it garuda? i need to look that up.

That could be doable, given what is known. The issue is probably to set up the script.
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