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Kingdome of Kefak => Pandora's Box => Topic started by: Dragonsbrethren on November 16, 2007, 05:02:07 PM
Title: Videos
Post by: Dragonsbrethren on November 16, 2007, 05:02:07 PM
Pandora's Box videos will be posted in this topic. For the time being, here are all the videos we've posted in the past:
Pandora's Box Preview Series (http://www.youtube.com/view_play_list?p=5FAFD3E35416FC2D)
Title: Re: Videos
Post by: Leviathan Mist on November 17, 2007, 03:03:35 AM
Impressive that you can do that with hacking. How do you find all this stuff in the code? Is it just guesswork, or is there some secret to deciphering the SNES assembly language?
Title: Re: Videos
Post by: I.S.T. on November 17, 2007, 04:15:47 AM
Impressive that you can do that with hacking. How do you find all this stuff in the code? Is it just guesswork, or is there some secret to deciphering the SNES assembly language?
Any sort of hacking work on a massive scale like this is a mixture of both, actually.
Title: Re: Videos
Post by: Imzogelmo on November 17, 2007, 07:32:26 AM
Yeah, this game is very well documented due to its popularity, but even so, some things have taken a while to figure out, due to the unexpected way they were done. Take Tent use for instance. You use a tent, and it calls an event, which then calls code to restore HP, etc. Fine. But events are tied to maps! Oh, okay. So if you're on non-overworld maps, it has to first change the map, then do the event... It's very convoluted sometimes. So to follow all that and change it, adding in the cabin, well, that was a big victory. :happy:
And yet there are still things we want to change, but haven't yet figured out (obviously). But those are getting fewer and fewer, so that's the good news.
Title: Re: Videos
Post by: Leviathan Mist on November 17, 2007, 11:15:57 PM
You guys must have a lot of patience. I've tried the whole trial-and-error thing, using a debugging emulator or whatever, and I just don't get it...I have to rely on ROM maps and hex editors to get what I want. Fortunately, there is already quite a bit of documentation on most hack-worthy games, but I'd like to figure out how to come up with this stuff on my own eventually... very difficult to be original when relying on the work of others.
Title: Re: Videos
Post by: Lenophis on November 17, 2007, 11:34:42 PM
I've tried the whole trial-and-error thing, using a debugging emulator or whatever, and I just don't get it...I have to rely on ROM maps and hex editors to get what I want.
For the most part, so do we. Without that documentation, this would be a lot harder.
Quote
but I'd like to figure out how to come up with this stuff on my own eventually... very difficult to be original when relying on the work of others.
I've determined it's impossible to be completely original nowadays. We just go with what we can. :happy:
Title: Re: Videos
Post by: Panzer88 on November 28, 2007, 06:53:09 PM
Pandora's Box videos will be posted in this topic. For the time being, here are all the videos we've posted in the past:
Pandora's Box Preview Series (http://www.youtube.com/view_play_list?p=5FAFD3E35416FC2D)
about the first video, how did you know the line was removed? is there an original script somewhere online or was it just added in later remakes?
also, is the flash screen and title screen done yet or at least a WIP? it'd be great to see a vid of that, also are you going to have any different music for the title just to set the mood? since you know a guy who is a wiz with sound hacking and all.
Title: Re: Videos
Post by: Dragonsbrethren on November 28, 2007, 08:08:27 PM
about the first video, how did you know the line was removed? is there an original script somewhere online or was it just added in later remakes?
The game has a ton of dummied out lines. I was going to link you to The Loser Club but the link seems to be unclickable, I guess Djibriel is giving the page an update again or something. Check here later and see if it comes back up: http://tenchinohoukai.cavesofnarshe.com/ (http://tenchinohoukai.cavesofnarshe.com/)
also, is the flash screen and title screen done yet or at least a WIP? it'd be great to see a vid of that, also are you going to have any different music for the title just to set the mood? since you know a guy who is a wiz with sound hacking and all.
Splash screen. :wink: And yes, it's done, we may add a few things to it but for the most part it's been done since before the demo (Demo got a special FF6 Advance inspired splashscreen). Only major change I've made to it has been updating the hack name. It doesn't play music, I wouldn't even want to attempt to since (I think) the SPC core isn't even loaded at that time.
Title: Re: Videos
Post by: Panzer88 on November 28, 2007, 08:54:57 PM
so I'm guessing one of your goals is to put back in as much of the dummied out content BACK in eh?
Title: Re: Videos
Post by: Lenophis on November 28, 2007, 09:13:01 PM
The game has a ton of dummied out lines. I was going to link you to The Loser Club but the link seems to be unclickable, I guess Djibriel is giving the page an update again or something. Check here later and see if it comes back up: http://tenchinohoukai.cavesofnarshe.com/ (http://tenchinohoukai.cavesofnarshe.com/)
Alternatively, you can take a look in FF3Ed (Yousei's editor) and look for the dialogue. It's not as reliable as the Loser Club, but if you know the script by heart, you would know what does and doesn't appear. :wink:
Quote
It doesn't play music, I wouldn't even want to attempt to since (I think) the SPC core isn't even loaded at that time.
so I'm guessing one of your goals is to put back in as much of the dummied out content BACK in eh?
A goal at which I believe we are succeeding in. :happy:
Title: Re: Videos
Post by: Panzer88 on November 28, 2007, 09:35:04 PM
what about stuff from any of the remakes? I think you've addressed this before but I can't find it.
Title: Re: Videos
Post by: Dragonsbrethren on November 29, 2007, 10:13:58 AM
I think SE was actually spying on us while they were developing FF6 Advance, several things we added ended up making it into that. Just remember, they ripped us off, not the other way around. :wink:
Title: Re: Videos
Post by: JCE3000GT on November 29, 2007, 12:12:54 PM
Like?
Title: Re: Videos
Post by: Dragonsbrethren on November 29, 2007, 12:24:01 PM
It's private, you already know about most of it. :wink:
Title: Re: Videos
Post by: I.S.T. on November 29, 2007, 01:43:13 PM
*Continues looking over Lenophis' shoulder...*
SHIT I'VE BEEN CAUGHT
*Runs off to Japan*
Title: Re: Videos
Post by: Dragonsbrethren on December 01, 2007, 12:40:02 AM
New Video (http://www.youtube.com/watch?v=NUKypLf_CeQ)
Title: Re: Videos
Post by: JCE3000GT on December 01, 2007, 01:54:47 AM
Awsome. :laugh:
Title: Re: Videos
Post by: I.S.T. on December 01, 2007, 02:39:47 AM
YOU KILLED LENOPHIS?!
Title: Re: Videos
Post by: vivify93 on December 01, 2007, 09:22:16 AM
Apparently he was "killed by Hissastugeki"
Title: Re: Videos
Post by: Lenophis on December 01, 2007, 11:59:37 AM
Title: Re: Videos
Post by: JCE3000GT on December 04, 2007, 11:01:58 PM
I'll assume you are using SNES9x to encode your movies. If so (or not) what encoder and quality settings are you using? And how large are these videos.
Title: Re: Videos
Post by: Lenophis on December 04, 2007, 11:05:48 PM
I'll assume you are using SNES9x to encode your movies.
Indeex.
Quote
what encoder and quality settings are you using? And how large are these videos.
XviD MPEG-4 Codec. It works. :tongue: They have better compression, so the files don't get huge in a quick hurry, though that can happen with any codec.
Title: Re: Videos
Post by: JCE3000GT on December 04, 2007, 11:17:55 PM
what encoder and quality settings are you using? And how large are these videos.
XviD MPEG-4 Codec. It works. :tongue: They have better compression, so the files don't get huge in a quick hurry, though that can happen with any codec.
Where'd you get that codec? My videos are quite large...using the Windows Media 9 VCM.
Title: Re: Videos
Post by: Lenophis on December 04, 2007, 11:25:22 PM
It should be there, it's one of the defaults for Snes9x I think. If not, install the K-lite codec pack and see if that makes a difference.
Title: Re: Videos
Post by: JCE3000GT on December 04, 2007, 11:31:47 PM
For perspective this video:
...is 29.3MB. And that's with half the quality bar.
Title: Re: Videos
Post by: Pinkpuff on December 06, 2007, 04:51:41 PM
With respect to the video showcasing Cyan's new Bushido... is there any reason to use his Fight command anymore? It seems like Bushido charges ridiculously fast and does ridiculous damage. Does it still have 100% hit rate?
Title: Re: Videos
Post by: JCE3000GT on December 06, 2007, 05:20:50 PM
Seems like to me Cyan's weaponry needs to take full advantage of either using the Fight command or his Bushido.
*see Suggestions for my suggestion
Title: Re: Videos
Post by: ArmorVil on December 12, 2007, 02:51:55 PM
Pinkpuff, considering the people in charge, I'm pretty sure Cyan's Fight command will still have a use ;) Great vids, by the way ! I can't wait for the day of the release :)
Title: Re: Videos
Post by: JCE3000GT on December 15, 2007, 03:39:57 PM
It should be there, it's one of the defaults for Snes9x I think. If not, install the K-lite codec pack and see if that makes a difference.
It didn't.
Title: Re: Videos
Post by: Lenophis on January 09, 2008, 12:55:40 AM
We've tweaked what was formally called "Exploder." Previously, it did damage according to how many HP the caster had left. It's fairly crappy, and gets outclassed quickly.
However, now it may yet have a purpose! Observe (http://slickproductions.org/data/junk/boom.rar)! Exploder has a formula behind it now, and we aren't disclosing what that formula is. :cycle: This actually would've been shown off a couple weeks ago, but all of us decided it was break time, so we couldn't finish tweaking it then.
"Youtube it, you bastard!"
Yeah, like my dialup will be that patient. :sad:
:edit:
Link no longer exists.
Title: Re: Videos
Post by: JCE3000GT on January 09, 2008, 05:04:52 AM
Heh, now something worth it. But, don't you think it might be a bit too cheap? All you have to do is revive him. Maybe you should inflict some sort of status ailment as well...or just simply code a new status ailment that an NPC or expensive item must cure.
Title: Re: Videos
Post by: Pinkpuff on January 09, 2008, 12:06:11 PM
Or maybe in addition to dying the caster can leave battle (like with sneeze). That way you can't just Explode - Life - Explode - Life - Explode...
Title: Re: Videos
Post by: Lenophis on January 09, 2008, 01:20:49 PM
Believe me, we spent a week thinking of how to make this work. We think it'll work, but I guess that's what further testing is for. :wink:
Title: Re: Videos
Post by: Deathlike2 on January 09, 2008, 02:53:47 PM
Or maybe in addition to dying the caster can leave battle (like with sneeze). That way you can't just Explode - Life - Explode - Life - Explode...
You don't want to do that. That's what makes Spiraler and Pep Up (FF5's was better to an extent) next to useless.
What is needed is a hidden status effect type that prevents one from using it... like counting down the number of commands processed by said character to reallow the spell to be cast (or something like how Morph operates), or a timer.
Title: Re: Videos
Post by: I.S.T. on January 09, 2008, 03:30:33 PM
It's still fucking useless. Suicide attacks almost always are. >.>
Title: Re: Videos
Post by: Deathlike2 on January 09, 2008, 03:42:20 PM
It's still fucking useless. Suicide attacks almost always are. >.>
I think maybe inflicting Life3 before the attack death would make it a little more viable.. and perhaps disabling it under a near death status.
That would make it better... but really, it just seems like a whole lot of useless effort to make one attack useful.
Well, you have to consider what makes it crappy in the first place. Then you also have to double check for imbalance. There are some positive properties that Exploder has over a number of spells, including...
1) Not dependant on spell power 2) Damage ignores enemy defense/magic defense 3) Cheap casting cost
The clear negatives..
1) Death, no duh 2) Too dependant on HP, to the point where other spells surpass in power unless you level up or use HP boosting equipment 3) Enemies benefit more than your own guys.
Title: Re: Videos
Post by: Entroper on January 09, 2008, 04:54:57 PM
That's one of the things that always bugged me about blue magic. A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose. Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work :lame:).
Title: Re: Videos
Post by: Lenophis on January 09, 2008, 05:17:20 PM
If you blew yourself up, would you still be alive afterwards? :sad:
Title: Re: Videos
Post by: Deathlike2 on January 09, 2008, 05:25:34 PM
That's one of the things that always bugged me about blue magic. A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose. Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work :lame:).
In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.
Title: Re: Videos
Post by: Entroper on January 09, 2008, 05:32:01 PM
Honestly, I never bothered with Strago, Gau, or Relm in FF6. Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.
Title: Re: Videos
Post by: JCE3000GT on January 09, 2008, 05:32:13 PM
Here's a suggestion, have it cost all HP and MP. Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
Title: Re: Videos
Post by: Lenophis on January 09, 2008, 05:40:21 PM
Honestly, I never bothered with Strago, Gau, or Relm in FF6. Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.
Relm's ability, like many had some bugs. The difference with Sketch, it could crash. We fixed that bug long ago, and we intend to give Sketch a lot of use this time around. Strago and Gau had use, and they'll get more use.
Here's a suggestion, have it cost all HP and MP. Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.
Title: Re: Videos
Post by: I.S.T. on January 09, 2008, 05:50:31 PM
That's one of the things that always bugged me about blue magic. A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose. Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work :lame:).
In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.
I can't find that patch. >.> you sure it's rhdn?
Title: Re: Videos
Post by: JCE3000GT on January 09, 2008, 05:52:41 PM
Here's a suggestion, have it cost all HP and MP. Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.
Better yet have a randomizer damage multiplier based on a couple of factors instead of just making it hit all 9's or the caster's HP. And throw some randomness in there! Hello Fixed dice!
Title: Re: Videos
Post by: Deathlike2 on January 09, 2008, 05:53:59 PM
That's one of the things that always bugged me about blue magic. A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose. Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work :lame:).
In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.
Honestly, I never bothered with Strago, Gau, or Relm in FF6. Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.
I love Strago, but moreso Relm for the magic power they have.. sure their attacks suck, but I don't mind given that Magic Evade (fixed or unfixed) is still godly IMO. Also, Gau is a fun character if you know what you want to do with him. I'm still not a fan of a near uncontrollable character (it's much better in FF2/4 IMO).
Here's a suggestion, have it cost all HP and MP. Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.
There's the reality, but there's also the praticality that Exploder in general sucks at. I kinda like the idea of Exploder being more of a Dark Wave type of attack.. sacrifice life to inflict damage. That would have more value than it currently does, and it is hard to make it suck if the benefits outweigh the HP loss.
Title: Re: Videos
Post by: Lenophis on January 09, 2008, 06:00:56 PM
Better yet have a randomizer damage multiplier based on a couple of factors instead of just making it hit all 9's or the caster's HP. And throw some randomness in there! Hello Fixed dice!
Like I said, there's an actual formula behind it now. It'll be up to you guys to figure out what that formula is. :wink:
Title: Re: Videos
Post by: Panzer88 on January 09, 2008, 08:03:58 PM
That's one of the things that always bugged me about blue magic. A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose. Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work :lame:).
In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.
yeah I must admit I used it more in FF5
I'm also like Entroper in that I didn't use those characters much in FF6, even though I did use those abilities in FF5, I'm hoping the new balancing will change that.
as for exploder, I'd be curious to know how it varies. what does it depend on? it can't just always do 9999. this is why I suggested that it use the number that is his max health, rather than his min, or 9999, a kind of half way between the two.
Title: Re: Videos
Post by: Lenophis on January 11, 2008, 12:39:33 AM
as for exploder, I'd be curious to know how it varies.
It will greatly vary, trust me. I suppose it was a bad test in a way, since it was so late-game and Strago was pretty beefy. I tried to show that current HP no longer is damage, and at that it was successful.
Quote
what does it depend on?
Like I said, only we know the formula, and we aren't telling ya what it is. :tongue:
Quote
it can't just always do 9999.
It won't.
Title: Re: Videos
Post by: Lenophis on January 25, 2008, 01:57:45 AM
Ok, something was being shown off here (http://slickproductions.org/forum/index.php?topic=69.msg1942#msg1942), but it's possible the full intent wasn't shown off. So, to make sure it is:
Title: Re: Videos
Post by: Dragonsbrethren on March 14, 2008, 06:04:13 PM
New video:
Title: Re: Videos
Post by: Lenophis on April 01, 2008, 12:43:23 AM
We roll in the new month with a new movie (http://www.youtube.com/watch?v=vKptW7WKgfU):
Title: Re: Videos
Post by: Entroper on April 01, 2008, 03:27:04 AM
Did I just get Locke-rolled?
Title: Re: Videos
Post by: I.S.T. on April 01, 2008, 06:22:26 AM
That really could have been done better...
Title: Re: Videos
Post by: Dragonsbrethren on July 03, 2008, 11:50:06 PM
Pay close attention to their attack power and damage output.
Title: Re: Videos
Post by: Dragonsbrethren on September 20, 2008, 10:34:17 PM
:bump: /me realizes it's a sticky... :sad:
Title: Re: Videos
Post by: Imzogelmo on May 02, 2009, 11:39:43 PM
We now have the power to do dynamic events; so event handling just got easier. Leno made a movie to show off just the sort of things we can do: http://slickproductions.org/data/Pandoras_Box/sensei%20strago.rar
Title: Re: Videos
Post by: JCE3000GT on May 04, 2009, 10:52:34 PM
We now have the power to do dynamic events; so event handling just got easier. Leno made a movie to show off just the sort of things we can do: http://slickproductions.org/data/Pandoras_Box/sensei%20strago.rar
Is that youtube'd?
Title: Re: Videos
Post by: Lenophis on May 04, 2009, 11:11:57 PM
No, it isn't. It's also a 7 meg download. :tongue:
Title: Re: Videos
Post by: Lenophis on May 26, 2009, 12:39:10 AM
This (http://slickproductions.org/data/Pandoras_Box/DELETED!.rar) is Youtube'd (http://www.youtube.com/watch?v=rXvEiGPY1M8&feature=channel_page).
Title: Re: Videos
Post by: Odbarc on May 26, 2009, 11:19:15 AM
Is there a need for a delete? :O
Title: Re: Videos
Post by: Lenophis on May 26, 2009, 03:11:56 PM
In the same way that the game needed a Music Box (no). Besides, with how long ago we put the option in the load screen, it was about time we got it working. :happy:
Title: Re: Videos
Post by: Odbarc on May 26, 2009, 03:17:04 PM
What about New Game+?
Title: Re: Videos
Post by: I.S.T. on May 26, 2009, 06:29:57 PM
There's a sort of New Game Plus patch for normal FF3 already... you can find it at ZED's site.
Title: Re: Videos
Post by: Odbarc on May 26, 2009, 09:24:10 PM
There's a sort of New Game Plus patch for normal FF3 already... you can find it at ZED's site.
Why bother? I know a ZSNES bug that works for FF6. Do a hardsave somewhere you want to reload (new the beginning of the game, I suppose?). Then use the load feature to frame-skip to somewhere important and die. Wait out the 'game over' screen and wait for it to naturally load your hard save. (Something like this) will transfer the Espers stats into your 'new' characters. Get 128 to each of your stats without actually hacking your rom. (Thus, a possible exploit to rom hacks which cannot be opened with those programs. As long as they have +stat Espers to carry over.)
Title: Re: Videos
Post by: JCE3000GT on May 26, 2009, 11:31:40 PM
Did you loop the Fanatics tower triggers or did you actually draw more floors? And if the second is the case did you also draw more rooms for the extra doors?
Title: Re: Videos
Post by: I.S.T. on May 27, 2009, 12:08:06 AM
:picard: :picard2:
Title: Re: Videos
Post by: JCE3000GT on May 27, 2009, 12:28:26 AM
Ok so without being sarcastic why not tell me what the deal is. I haven't read through the entire topic. If this is some sort of joke or whatnot I don't get it.
:nuts:
Title: Re: Videos
Post by: Lenophis on May 27, 2009, 12:50:22 AM
Did you loop the Fanatics tower triggers or did you actually draw more floors? And if the second is the case did you also draw more rooms for the extra doors?
That's for us to know and for you guys to find out. :wink: /me begins evil schemification
Ok so without being sarcastic why not tell me what the deal is. I haven't read through the entire topic. If this is some sort of joke or whatnot I don't get it.
This is on me. I was commenting on IRC about how you just discovered a year-old movie, and sarcastic tones took over, by many people. :sad:
We have taken Summon, bent it over backwards, and remade it into a new glorious (http://www.youtube.com/watch?v=lY7qfHaH_Hc), uhhh, thing. :cycle:
Oh how great this hack will be. I really long to play it.
Just started playing FF6 Advance for the first time, and I once again remembered why FF6 is the best RPG ever. It's been so long since I've played the game that I had forgotten many details, which is great. Makes it more enjoyable.