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Messages - Deathlike2

1291
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 24, 2009, 09:06:35 PM »
The monster is still easier than you think... but if you didn't listen to what happens after he changes form... it was actually pretty nifty.

1292
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 24, 2009, 12:44:53 PM »
Killing the undead requires the same optimal tactic.

When revising Drain, I did test the changes myself to see if it was overpowered... it really isn't. In addition, it allows Drain to be more reusable (I can't say the same for Psych/Osmose), but the spell power had to be retweaked appropriately.

1293
I will manage to find a nice evil use of the Evilmask in the Giant...

Anyways, formations 0x7C and 0x7E are not used in the Tower of Zot. I've never actually seen formation 0x7F, but that's normally a rare formation...

Although, there seems to be a ton of formations that went unused in the Sealed Cave though.

1294
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 23, 2009, 10:58:21 PM »
Looks like the real fun begins. Now with Fire+Ice equipment becoming available... monsters will be significantly more devastating w/o as much tweaking necessary...

1295
General Discussion / Re: Sorry for the absence
« on: February 22, 2009, 04:21:33 PM »
Welcome back, now start the brain drain!

1296
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 22, 2009, 01:14:17 PM »
Well, that's going to take some time. Even after the changes, I still have to work at getting out of the Magnetic Cave first....  :tongue:

Lacking space for items is killing me at this point...

 :edit:

No comments on the Dark Elf?  :tongue:

1297
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 10:38:24 PM »
umm... i hit caignazzo with quake, and the wrong battle message played(if any was supposed to play at all).  yang said "ouch" for no reason.

It's correct. The "ouch" part was a reuse of code, but it's not entirely out of place. It's a magical attack after all.

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also, holy shit did "wave" just beat the hell out of me...

What, you thought the screenshot was a joke?  :laugh:

1298
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 09:16:30 PM »
aquaworm is strong. does that tidal wave move it uses do like 1/2 or 1/4 of it's hp(i guess i could just check your faq, huh?)?  it just one-shotted the twins and they have almost 700hp.

It is modified, but it is the same original spell that the monster uses.

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in your faq, i see this:

Spell Power: 4 (Max HP Modifier)

but am not sure exactly what that means...  1/4 of the max hp?

1/4 of the Target's MaxHP. That's not the same spell... that's the spell that Leviathan uses.

The AquaWorm monster uses the regular Wave spell (I'm probably going to rename that). That one bases its damage off the caster's current HP, with a modifier. Wave by default is 20 IIRC, but that's pathetic, so I've changed that to 3.

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wait, you said you didn't change any chests?  why did i just get a coral sword in place of the ancient sword?  the coral sword shows up in ff4et, not ff2us.  that should be the ancient sword.

Remember that chests are not modified... but it doesn't mean the items themselves are not. See Cursed Shield.

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:edit: 2

i'm about 3 minutes into the battle, and i already fucking hate baigan...

Now you know how much fun I had.  :cycle:

1299
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 08:57:48 PM »
ah, yeah, that may be it.  i know the treasure chest i'm thinking of(the one on the left) had a "wrath of zeus" in it in ff4.  i must've not ever checked it in ff2us.

It is convienently a Thunder Claw.

1300
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 08:44:52 PM »
also, i like how you changed the treasure in one of the chests in the weapon shop in baron.

I've changed 0 treasure chests. You're probably confusing the treasure drops from the original.

1301
Golbez and the Elemental battle are the only cases I can think of at the moment.

1302
The only unused formation that I can see so far (at least in doing my hack) are the following:

0x2E - 2 Bombs +2 GrayBombs - they are arranged differently to probably increase the difficulty
0x3B - 3 Imps/Goblins + 3 Imp Captains - they are arranged the same like the 3 Imp Captain + 3 Needler formation...

Hmmm.. there's a whole section of monsters that were not used in the Giant...

0xD3 though 0xD6... - interestings stuff

1303
Regular:
0x6C seems to have gone unused. It was meant to be used with Charm scripts, with monsters like the Medusa...

Lunar Subterrane:
0x01 seems to have gone unused... it's the same script as the above mentioned. I believe it is the same one used in that "monster treasure" in the Lunar Lair...

1304
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 04:37:34 PM »
Ok, everything up to the Magnetic Cave and the Dark Elf boss battles are done.

I found it strange that noone had a comment about the Baigan and Cagnazzo boss battles went...

The new battles can be found at the most unbattled sections of the game... the area around Agart/Eblan Castle.

Yay, found some space to add that in:


Simply sadistic:


A classic (there is no change, I just love the message):


1305
Game Modification Station / Re: New FF4 Hack Announcement
« on: February 21, 2009, 12:30:26 AM »
I'm in the middle of redoing the Dark Elf's scripts... in addition to item drop-monster balancing. As soon as I have that settled, there should be a new beta out.