øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=474.0;prev_next=preve:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7b99-2.htmllayedslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=474.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7b99-2.html.zxm¡g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ)^JMOKtext/htmlISO-8859-1gzip@øÕJMÿÿÿÿÿÿÿÿÑHTue, 10 Mar 2020 14:33:40 GMT0ó°° ®0®P®€§²ð®l¡g^ØJM Monsters and Healing Multiple Allied Targets

Author Topic: Monsters and Healing Multiple Allied Targets  (Read 1387 times)

Deathlike2

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Monsters and Healing Multiple Allied Targets
« on: June 09, 2008, 09:28:30 PM »
Here's a link to the original thread of discovery - http://slickproductions.org/forum/index.php?topic=594.0

Here's a summary:

In the original SNES version, healing multiple targets seems to include the dead in the split damage multiplier.

In the GBA version, healing multiple targets seems to factor against their magic defense, instead of ignoring it like does for characters.

I wish I knew how they botched this.

This would explain why more spells don't use the Cure spell set and have custom spells...
« Last Edit: June 10, 2008, 01:38:29 AM by Deathlike2 »
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