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Author Topic: FF2/4 The Buggy Avenger Sword  (Read 9714 times)

Deathlike2

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Re: FF2/4 The Buggy Avenger Sword
« Reply #15 on: November 06, 2012, 01:04:15 AM »
This bug starts from the WSC version, and seems to occur in the GBA version. I have no idea if this affects the PSP version.

A character wielding the Avenger Sword seems to be "immune" to gradual petrify. The initial hit will show the GBA version's gradual petrify (looks like paralysis, but it isn't), and then the character "gets out of it" somehow on a visual basis. Subsequently multiple gradual petrify attacks to move along this condition doesn't seem to do anything (I should try to perform more thorough testing on this). When the target with the Avenger Sword takes damage, they go back into the gradual petrify status look until they attack again (and look normal again).
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Grimoire LD

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Re: FF2/4 The Buggy Avenger Sword
« Reply #16 on: January 31, 2013, 04:50:22 PM »
To comment on this, the phenomenon is Very clear when you remove Berserk from the Avenger Sword.

If you ask me the Avenger Sword was not originally meant to be an Auto-Berserk Weapon but possibly a Mime weapon, here are my notes on what I saw...

"So I started looking into why the Avenger causes Berserk... then things got weird...

Following it a short ways when equipped in battle I came across a 04 which was being put into 7E2004 (The Status Byte) so I changed it and the status appeared to work, but Cecil first used the Avenger as an Item before proceeding to attack (While petrified mind you).

Then thinking that maybe if I just disabled the status byte all together, maybe that would solve the problems? No. No it did not.

What it did... and this is kind of difficult to believe, was had Cecil Mirror every Move Kain would do. Kain fights, Cecil would fight, Kain Jumps, Cecil would use Dark Wave, Kain uses an Item, Cecil will attempt to use the same item. Cecil would even go so far to try and cast spells that Kain had used.

If Kain has yet to act Cecil will just continue to use the Avenger as an item, as odd as that is.

It's almost like a proto-type Mimic class from later FF's. I can't say I Ever expected to find behavior like that present in FFIV."

They could have easily made this just an Auto-Berserk Weapon without that highly odd caveat that copies another character's commands (which explains why the Berserked User won't start to act until another party member does because the game may be "waiting" for an action to "Copy".

Deathlike2

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Re: FF2/4 The Buggy Avenger Sword
« Reply #17 on: January 31, 2013, 05:44:46 PM »
I think it explains some of the oddities...

Is it strictly copying Kain, or is it the slot that the character is occupying?
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Dragonsbrethren

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Re: FF2/4 The Buggy Avenger Sword
« Reply #18 on: January 31, 2013, 06:17:53 PM »
Pretty interesting stuff. Like Deathlike asked, does this only apply to Kain, or is that all you tested it with? It seems to me like the bug in the Zeromus battle is related to Zeromus's shaking removing the auto berserk, causing the sword to utilize this old mimic behavior. That would imply the wielder will copy anyone's actions, though.

Grimoire LD

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Re: FF2/4 The Buggy Avenger Sword
« Reply #19 on: January 31, 2013, 06:42:40 PM »
It was only Kain/Cecil that I tested this on. I'll test it with a full team to see what happens...


Alright, I have a team of Dark Knight Cecil, Palom, Rydia, Yang, and FuSoYa and allowed everyone to equip the Avenger.

Yang (Top)
Rydia (Upper)
Cecil (Middle)
FuSoYa (Lower)
Palom (Bottom)

So far it seems that FuSoYa will only copy Palom. Hmm... might this have anything to do with Palom and He both being capable of Twin Magic? (When used together the two cast W. Meteo) Curiously W. Meteo doesn't take any MP. Bot sure if that was mentioned at all.

So not only do they Mimic the school of magic used. They will go as far as to use the Spell that was in their spot (I had Palom use a Modified Protect on himself that was in his second slot and FuSoYa reacted by using the spell that was in his second slot).

If the character has a spell they can't afford in that slot that is mimic'ed the game will surprisingly say "Not Enough MP" after the casting is attempted.

It is not tied to Slot, it is tied to character. Specifically with the Avenger on FuSoYa he is tied to Palom's moves, no matter where Palom is placed as bizarre as that seems. But if it's Palom... I wonder...

Do you think that maybe they had originally intended the "Twins" behavior to Literally mirror one another? (I'll edit this post as I find out more)

Hmm, this is peculiar... I put the Avenger sword on Palom now and the first turn he will mimic Cecil's actions. The next turn he will mimic FuSoYa's actions...

Third and Fourth turns he still seems to follow FuSoYa, but the fifth he follows Cecil.

Sixth he follows Cecil, seventh he follows FuSoYa.

If. when he's mirroring Cecil, Cecil uses Dark Wave, he will start a Twincast with FuSoYa and cast W. Meteo.

If I try to jump with Palom attempting to mirror Cecil, the game crashes.

Yet when Cecil uses Peep, Palom looks like he does something, but nothing happens.

When the character uses a spell outside the limits of the Mimic's own spell list they will attempt to cast a White Magic Spell which says "nothing happened" (Likely Spell 00)

Rydia will mimic FuSoYa for a couple of turns and then change to Palom, switch to Cecil, then back to FuSoYa. I have no idea how this order is determined, but it does not seem random.

After two turns of mimicking Palom, Yang stopped acting all together, regardless of who acted.

Dark Knight Cecil, after mimicking FuSoYa consecutively for four turns, then switched to Rydia.

So that's been interesting. Now I'll try out the twins, to see how that all reacts, and then move onto the final team since that's the only time to have the Avenger.

A team of Palom/Porom/Cecil, will have Porom mimicking Cecil on the first action, then Palom on the second. Then Cecil for a few more, than Palom again. Hmm... I'll give the Avenger to Palom and see where that goes.

Interesting... when Palom has the Avenger and Porom attempts to use Twin, they both move to use it, but nothing happens. It seems that with two people the game will mimic each character, or at least that's the case with Palom and the Avenger. When Cecil took an action, he took an action, when Porom took an action, he took an action.

With the normal group of five, Paladin Cecil with the Avenger will mimic Edge for several turns, and then mimic Rosa, then Kain, then Rydia, then Edge for three more turns, than Rydia, than Rosa, than Rydia, than Edge. (So on and so forth)


The rest  follow different patterns in that regard.


So it would appear to me that this was intelligently put together, but something must not have sat right with the code. Testers may not have liked the particular patterns or some such or possibly they just never finished fully programming its functionality. I do know though it is far too elaborately put together to be a simple glitch.
« Last Edit: January 31, 2013, 07:42:58 PM by Grimoire LD »

Deathlike2

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Re: FF2/4 The Buggy Avenger Sword
« Reply #20 on: January 31, 2013, 06:56:39 PM »
In my limited use of using cheat codes to insert the Twin command for regular battles and occasionally watching really weird stuff happen when running the Fusoya+Golbez vs Zemus battle with the regular 5... Twin has its own quirkiness that I cannot recall too well or explain, but it has a tendency to manipulate particular slots.
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Grimoire LD

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Re: FF2/4 The Buggy Avenger Sword
« Reply #21 on: January 31, 2013, 07:44:37 PM »
Heh, a lot of my free time as a kid was checking out Twin combinations, some outright froze the game. Some did not I don't recall finding anything peculiar though as in other skills that would be used. I am curious to know if FuSoYa is in a party with Palom and Porom if they will still Twincast with each other of if they will try with him?

But that's really a subject for another topic...

Deathlike2

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Re: FF2/4 The Buggy Avenger Sword
« Reply #22 on: January 31, 2013, 10:34:18 PM »
W-Meteor (Double Meteor) was always free. This includes the GBA port which modified it a bit.
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