I've been having a problem for some time now with an event, that after I mess around with it, some characters start moving around really funny...probably someone can help here.
Here's what I want to do: Make leo playable through the whole thamasa scenario (from the moment the party disembarks from the empire boat all the way until kefka kills him). I've had no problems whatsoever, except now that I am inside the fire house, in the scene after the party beats the flame eater. After the flame eater fight, I wanted leo to engage in battle with the 5 flames that appear after the party is unconscious, by himself.
So I kicked terra, leo and strago from my party using the event coding:
3F 00 00 - Remove Terra
3F 01 00 - Remove Locke
45 - Refresh Objects
3F 07 00 - Remove Strago
45 - Refresh Objects
3C 0E FF FF FF - Character in party is only leo
45- Refresh
I didn't erase the objects for characters 00, 01 and 07 since I want them to appear there, at the floor while leo fights the flames. Everything goes smoothly; After the event is done and shadow rescues everyone from the flames, I use the following code to have them join the party again:
3F 00 01 - Add Terra
3F 01 01 - Add Locke
45 - Refresh Objects
3F 07 01 - Add Strago
45 - Refresh Objects
3C 0E 00 01 07 - Character in party is Leo, Terra, Locke and Strago
45- Refresh
At the next events, I noticed Locke, Terra and Strago not doing the supposed animations during events.
Pictures to show the awkwardness:




In the first two pictures, terra is supposed to be walking, but her walking animation is the "stand still" one. The problem goes away if I manually put terra on lead of the party in the menu and walk her around the village. The last two pics show locke having the same "stand still and not showing any other animation"issue after resting at the inn.
Any thoughts? Should I be calling a subroutine when the three characters come back to the party to return their "flexibility" during events??