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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #30 on: November 26, 2008, 08:27:27 PM »
Ok, this is a copy that I have after the one I've already sent to Gamefaqs (it's not up yet, but when it does, I'll link it when it is available).

There's a few updates since my last copy, mostly regarding Haste/Slow/Stop.. I tweaked my comments regarding Hide and Jump because I remember testing it and forgetting the results (which I posted into the particular command threads afterwards).
« Last Edit: December 11, 2008, 07:14:14 PM by Deathlike2 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #31 on: December 01, 2008, 04:35:09 PM »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #32 on: December 08, 2008, 04:05:30 PM »
Noone has any comments? Argh. With my Ogre Battle guide being updated, I will get started on filling in what I said I would add to it...
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #33 on: December 11, 2008, 07:15:03 PM »
Ok, it's been posted.. although with one mistake I know of.. but now I'll find in some of the equipment section, hints, and maybe a few bugs.
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #34 on: December 12, 2008, 06:14:00 PM »
Ok, maybe I'm going about reading the whole damn guide the wrong way... I might as well ask relevent questions so I'll get better responses..

1) Are my basic explainations for how things work clear? Are the examples good enough to  grasp to figure out how things work?

2) If you're read the spell guide, I have a Notes section on stuff.. do you find that interesting/useful or is it just white noise/useless?

3) Are there things I can do to improve upon what's already posted? If so, please explain in detail. These can be additions, how it is currently structured, placement of certain details...
« Last Edit: December 12, 2008, 06:31:20 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF4 Algo - Input Requested
« Reply #35 on: December 12, 2008, 08:52:28 PM »
Ok, maybe I'm going about reading the whole damn guide the wrong way... I might as well ask relevent questions so I'll get better responses..

1) Are my basic explainations for how things work clear? Are the examples good enough to  grasp to figure out how things work?

Everything's clear enough for me. It'll be really useful for when I get back to work on my hack.

2) If you're read the spell guide, I have a Notes section on stuff.. do you find that interesting/useful or is it just white noise/useless?

I almost always find this kind of stuff interesting.

3) Are there things I can do to improve upon what's already posted? If so, please explain in detail. These can be additions, how it is currently structured, placement of certain details...

I don't really have any ideas.

Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #36 on: December 17, 2008, 05:22:53 PM »
Ok, PLEASE PLEASE let me know if the bug descriptions are unclear.
« Last Edit: December 17, 2008, 06:41:14 PM by Deathlike2 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #37 on: December 17, 2008, 06:42:32 PM »
Added a few missing things and fixed a number of stuff I had mentioned earlier (critical hits and the probability of a status hit).
« Last Edit: December 17, 2008, 07:39:08 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF4 Algo - Input Requested
« Reply #38 on: December 17, 2008, 06:49:04 PM »
Quote
Back Row Bit bugs....

Certain bits aren't removed when the weapon is removed/changed:
(affects all SNES versions)

Believe it or not, the weapon data has a number of extra (and still yet
to be determined bits) that the game uses. The problem is that the majority
of these extra bits (excluding the Metallic bit) are not removed. One of
these bits happen to be the back row bit (which is beneficial to you) and
the "no critical bit" (which is not beneficial to you) are not removed.
Note that the back row bit is only applied to Edge if the weapon with the
back row bit (Boomerang for example) is equipped on his right hand. The
no critical bit unfortunately is applied to various weapons, including the
Dwarf Axe, Silence/Rune Staff, and every whip Rydia can equip.

This is not really fixed in FF4A... the "no critical bit" was removed, but
there is a different issue with the back row bit...

The use of "back row bit" here is just confusing. I know what you mean, but "long range bit" might make more sense to someone that doesn't. If you don't want to use that, there should be an indication that the bit makes a weapon do full damage from the back row.


Quote
Barbariccia/Valvalis have her Lightning weakness removed:

This one's just worded oddly. The bug is that the lightning weakness from Cagnazzo isn't removed, this title makes it sound like the weakness is removed from her when it shouldn't be.

Quote
Charm doesn't redirect QUake's targeting:

Extra capital letter.

Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #39 on: December 17, 2008, 07:58:47 PM »
Ok, there's a few changes in response to the reply. I've also added a bit more info (the tips section is not looking too bad IMO).
« Last Edit: December 19, 2008, 07:14:14 PM by Deathlike2 »
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #40 on: December 19, 2008, 12:53:06 PM »
Someone apparently goofed when porting FF4 to FF4A... the Holy Lance's price/value in FF4A is the sell price of the weapon.
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Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #41 on: December 19, 2008, 07:16:17 PM »
The doc's grown too much, so now it has to be zipped up..

The weapon section is done.. but not the armor or any of the FF4A specific stuff... yet
« Last Edit: December 20, 2008, 12:01:57 AM by Deathlike2 »
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Dragonsbrethren

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Re: FF4 Algo - Input Requested
« Reply #42 on: December 19, 2008, 09:05:17 PM »
I would suggest putting some sort of divider between the weapon name and its information. I actually started an item guide a while back, but never really got anywhere with it. Here are two weapon examples from what I did finish, though:

Code: [Select]
------------------------------------------------------------------------------
$03: Thunder Claw
*******************************
Attack: 0
Accuracy: 80%
-------------------------------
Casts: N/A
Spell Power: N/A
-------------------------------
Unknown 1: No
Is Arrow: No
Unknown 2: No
Two-Handed: No
-------------------------------
No Criticals: No
Unknown 1: No
Cid Powerup: No
Unknown 2: No
Unknown 3: No
Long-Range: No
Throwable: No
Metallic: No
-------------------------------
Elements:
 Thunder
-------------------------------
Statuses:
 N/A
-------------------------------
Type Boost:
 Mech
-------------------------------
Ability Boosts:
 Strength: 0
 Agility: 0
 Stamina: 0
 Spirit: 0
 Intellect: 0
-------------------------------
Equipped By:
 Yang Edge
-------------------------------
Buy: 550 Gil
Sell: 275 Gil
-------------------------------
Animation: Yellow/Blue Claw
-------------------------------
Notes: 0 Attack may make this weapon sound weak, but Yang has a special
  damage formula that makes him into a killing machine regardless of his
  equipment's attack power. Edge does not have this damage formula, and as a
  result should only equip claws to hit elemental or type weaknesses.
 
  This weapon does quadruple damage against mech enemies, and should be used
  over any other weapon while fighting them.

Code: [Select]
------------------------------------------------------------------------------
$07: Rod
*******************************
Attack: 3
Accuracy: 40%
-------------------------------
Casts: Magic Arrow
Spell Power:
-------------------------------
Unknown 1: No
Is Arrow: No
Unknown 2: No
Two-Handed: No
-------------------------------
No Criticals: No
Unknown 1: No
Cid Powerup: No
Unknown 2: No
Unknown 3: No
Long-Range: No
Throwable: No
Metallic: No
-------------------------------
Elements:
 N/A
-------------------------------
Statuses:
 N/A
-------------------------------
Type Boost:
 N/A
-------------------------------
Ability Boosts:
 Strength: 0
 Agility: 0
 Stamina: 0
 Spirit: 0
 Intellect: 0
-------------------------------
Equipped By:
 Rydia (Child) Tellah
 Palom Rydia (Adult)
 FuSoYa
-------------------------------
Buy: 100 Gil
Sell: 50 Gil
-------------------------------
Animation: Brown/Gray Rod
-------------------------------
Notes: You should never attack with a rod, their attack and accuracy is simply
  too low to make it worthwhile. Instead, use them through the item menu to
  take advantage of whatever spell they cast.
 
  The rod casts magic arrow, a single-target skill that will never miss and
  does reasonable damage at the point you'll be using this weapon.

There's a lot more whitespace, but I also find it much more readable. Since half the page is blank with this format, I planned on having the Easy Type name/stat changes on the right side of the FF4 equipment. I wasn't sure what I was going to do with the minor changes between FF4 and FF2us, though.
« Last Edit: December 19, 2008, 09:20:22 PM by Dragonsbrethren »

Deathlike2

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Re: FF4 Algo - Input Requested
« Reply #43 on: December 19, 2008, 09:13:58 PM »
I'll see what I can do.

All these extra bits are not worth posting until there's something to associate those bits with...
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Dragonsbrethren

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Re: FF4 Algo - Input Requested
« Reply #44 on: December 19, 2008, 09:14:28 PM »
I suppose, but I included them for completeness since they are set on some weapons. I planned on having an area the would explain what each field meant, and pointed out that the unknowns don't appear to have any effect.