Yeah, the GBA version of FF2 was actually enjoyable, unlike the past versions. Honestly, Square just needs to bite the bullet and bring out a version of FF2 with the traditional exp and level systems, plus limit different types of equipment to different characters (or give each type of equipment different strengths and weaknesses, more so than the originals). I really expected that with the GBA version, since they implemented the MP system into FF1. At least they killed the inventory limit, and made leveling equipment and magic easier at lower levels.
Final Fantasy IV: The After Years (Wii)
[spoiler]The next three tales are out next week, so I've been trying to finish up the first two (not that it really matters, only the last tale makes use of their clear data). I've had no luck getting the tails, but I ran back through the challenge dungeon in the main game and picked up two new weapons. The sledgehammer for Cid, which is two-handed like all hammers, more powerful than the ogre killer I had on him, and inflicts confuse on hit. A very cool weapon, overall. I also got the demon slayer, it's a sword so I gave it to Ceodore, even though it outclasses Kain's dragoon lance. I haven't had a chance to use it, it says it does extra damage to demons, which must be a new type of enemy (or they renamed one of the existing types).
I tried running through the challenge dungeon in Rydia's tale again, but only got a worthless item again. Still, if anyone else has finished these parts of the game it's definitely worth doing a few more runs through the dungeons to see what you get.[/spoiler]