øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=990e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7ed0.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7ed0.html.zxañg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬ÆOKtext/htmlISO-8859-1gzip8:ÖÆÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:49 GMT0ó°° ®0®P®€§²ð®añg^Æ Show Posts - JCE3000GT

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Messages - JCE3000GT

991
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 08:26:33 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]

Those all need to be enabled.  Here are the ones that are incorrect (because I was lazy?)...

[spoiler]Valor Knife - Slow2
Regal Blade - Bolt2
Ogre Killer - Attack
Dragoon - Flare
Cain's Spear - Nothing
Agile Knife - Stop
Strength - Attack
Lucky Darts - Condemned
[/spoiler]

992
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 07:24:20 PM »
This sounds like a crazy suggestion, but if you can create more icons for sorting.. it would be nice if there are "slightly different" icons depending on the spell learn rate. This way, when you sort, it would sort from fastest to learn to slowest (or vice versa).

^ I like that idea.

You can change "slut" to "bitch" if it suits it better.  Just come up with some female derrogatory word for substitute otherwise. 

Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

And as long as KDogg and 2 of the other enemies are available you can change the formation--otherwise find three other semi-strong enemies to put into that formation. 

993
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 01:11:24 AM »
Now that's news to me.  Makes me wonder where the routine for that is so one could amplify the effects.  IE change the Regen/Seizure to 4x or 16x instead of 2x.  Thoughts?

994
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 12:54:25 AM »
1. That British spelling was intentional.

I know it's not a bug.. I just liked taking that screenshot.

Quote
2. How the hell did Guy get magic and learn a magic spell? 

Same method you learn spells for Krysta and Torri.
I used the Reflect Ring to learn the spell.
The difference is the Magic command only appears at only one point in time.. the Tower of Fanatics.

Oh, so that's actually a bug? 

995
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 12:46:25 AM »
1. That British spelling was intentional.
2. How the hell did Guy get magic and learn a magic spell? 

996
General Discussion / Re: anyone else a fan of zophar's rom archive?
« on: August 11, 2008, 11:54:17 PM »
It's slow. :shadow:

After reading the donations forum it seems donating doesn't do squat.  I'd donate if it truely meant downloading faster and unlimited.

997
General Discussion / Re: anyone else a fan of zophar's rom archive?
« on: August 11, 2008, 11:43:20 PM »
Is it just me or is this site slow?

998
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 10:09:40 PM »
I'm not sure how much more overpowered you can make the Lucky Knight... seriously.

I don't understand...the Lucky Knife is overpowered?   :wtf:

Before your change, there were better options available (see Rune Blade).

After your change, it's my primary weapon of choice and it's probably very overpowered for the WoB...

Its hit% should dictate that it isn't as effective as a convential weapon.  I mainly designed it for the magic user--I'd be curious to see/hear specifically how its overpowered. 

999
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 09:45:00 PM »
I'm not sure how much more overpowered you can make the Lucky Knight... seriously.

I don't understand...the Lucky Knife is overpowered?   :wtf:

1000
General Discussion / Re: RIP Issac Hayes
« on: August 11, 2008, 09:42:36 PM »
Supposedly those three are all in a movie together...and don't all famous people die in threes?

1001
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 03:10:16 AM »
38 Cutlasses?   :laugh:  Maybe the Lucky Knife needs something that would make it worthwhile for someone to keep it around later in the game?  Randomly cast a good spell when attacking?

1002
Gaming Discussion / Re: My master "RPG game to play" list (xls)
« on: August 11, 2008, 03:06:39 AM »
List has been updated to reflect some dates and to move around some games as well as remove two duplicates.

*edit*
Updated again: 8/12/2008 8:30pm

1003
General Discussion / Re: RIP Issac Hayes
« on: August 10, 2008, 10:42:45 PM »
Bah, Bernie Mac isn't even in the same universe!  Issac Hayes was the bomb.

1004
General Discussion / RIP Issac Hayes
« on: August 10, 2008, 10:15:16 PM »
 :sad:

Today is a sad day indeed--Issac Hayes is dead at the age of 65.  Perhaps selfishly I'm sad to see Chef from South Park go.  Ya damn right.

1005
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 10:09:34 PM »
I don't know if you noticed but Vargas's left hand was assaulted by an angry box of pixels...it's a problem with the sprite graphics and not the mould, I'll look into fixing it.

JCE, did you move the AI? FF3usME isn't displaying it correctly for some reason, that's the only thing I could think of. If so, do you happen to know where you moved it to? Your monster attacks with desperation attacks that aren't working properly.

Feel like collaborating to put together a list of fixes to apply to this?

http://www.rpglegion.com/ff6/hack/patches.htm
http://www14.brinkster.com/assassin17/patches.htm
http://www14.brinkster.com/assassin17/hosted_patches.htm
http://masterzed.cavesofnarshe.com/ff3.html
http://www.angelfire.com/al2/imzogelmo/patches.html
http://slickproductions.org/ff6patches.php

My very short list of must-haves: Evade, Vanish/Doom, Genji Glove Reduction.

Vanish/Doom is psuedo fixed since I only allowed Vanish to target allies.  And the AI should be located in the same spot as default.  Try using an older FF3USME since the later ones seem to glitch the AI.  6.2/6.3 should work ok.