øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=363;area=showposts;start=45e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7f52.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=363e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index7f52.html.zx<–h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>޵OKtext/htmlISO-8859-1gzip@øÕ޵ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 07:58:13 GMT0ó°° ®0®P®€§²ð®<–h^Ï޵ Show Posts - 13375K31C43R

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Messages - 13375K31C43R

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46
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: January 15, 2018, 08:24:14 PM »
:bump: Update + GBA port!

47
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 26, 2017, 06:58:53 AM »
OK, Soul Saved and Banon Riding are both fixed now. Thank you lilpuddy31 and Bonesy! :childish:

48
Game Modification Station / Re: Two new patches: Killer Life 3, Soul Saved
« on: December 26, 2017, 06:06:10 AM »
:bump: Update to Soul Saved!

49
Game Modification Station / Re: Two new patches: Better Dice, No X In Fight
« on: December 26, 2017, 06:04:08 AM »
:bump: Added an option to No X In Fight!

50
Game Modification Station / Re: New patch: Banon Riding Glitch fix
« on: December 26, 2017, 06:00:23 AM »
:bump: Graphics pointer update!

51
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: December 24, 2017, 06:49:50 AM »
Did you happen to apply both the "Cursed Shield" and the "Dead in the Air" versions of the Soul Saved patch?

You should ONLY apply "Dead in the Air". Sorry that wasn't clear.

52
Game Modification Station / Re: New patch: Color Wheel tweak
« on: November 30, 2017, 12:03:14 AM »
Mainly, I'm wondering what the premise of this patch is so I can (try to) implement it myself.

There are six statuses that have the effect of making your party members' outline "pulse" in different colours. There's a guy in the Classroom that explains it to you: Rflect is Blue, Safe is Yellow, Shell is Green, Haste is Red, Slow is White, and Stop is Pink. Those statuses are listed in order of priority in the event that a party member has more than one of those statuses; therefore, a character who has Rflect, Safe and Haste statuses will have their outline glow Blue, but not Yellow or Red. This patch makes the colours pulse in a cycle, so in other words that character will glow Blue, then Yellow, then Red, then Blue again etc.

But I'm wondering how much more work it would take to get it working with 9 statuses instead of 6.

My patch allocates four new bytes of RAM in order to work (one per party member slot). You'll have to allocate four more.

53
Game Modification Station / Re: New patch: Save Point Glitch fix
« on: November 21, 2017, 06:11:48 AM »
:bump: GBA port!

54
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: November 19, 2017, 12:30:38 AM »
The obvious fix is to make 24E4 PHX/PLX like it should have.

Re: Item Transform bug. Sorry for responding to an old topic, but I thought I should bring this up here.

I have found an easier fix than adding PHX/PLX: just change C2/24E4 to loop on the Y register instead of the X register. C2/24E4 is only called from two places; the one LightPhoenix mentioned is immediately followed by an LDY and the other is surrounded by a PHY/PLY, so there'll be no downside. You can also change the STZ to an STA since A = 0 and there's no STZ addr,Y.

55
Game Modification Station / Re: New patch: Menu Malarky Bug fix
« on: November 17, 2017, 09:30:35 AM »
:bump: New update! Version 1.3!

56
Game Modification Station / Re: New patch: Caravaggio Bug fix
« on: November 02, 2017, 03:41:49 AM »
:bump: Updated again!

57
Game Modification Station / Re: New patch: Color Wheel tweak
« on: October 24, 2017, 08:44:03 PM »
If Square had included a random option for Rage, I personally would not use it because some Rages are better than others. I don't want him to randomly choose Guard or Leafer or some other wimpy-ass Rage, or even worse, Intangir. The Vanish status is OK, but Gau might cast Pep Up which would be bad.

My go-to Rage combination is to use Bomb or Vaporite to grant Gau flight as well as the very powerful (early on, at least) Blaze move, and then use Rages like Templar or SrBehemoth because they have super-powerful Fire spells plus Safe status. For flight, Dark Side is also a good one to have because of Ice 2.

I do like my Color Wheel patch also, and the other thing I think Square should have done is to not let skin colour changing statuses like Poison and Zombie negate outline colour effects from the other statuses.

:edit:
Actually, SrBehemoth doesn't have Safe status. My bad. :isuck:

58
Game Modification Station / Re: New patch: Color Wheel tweak
« on: October 24, 2017, 02:42:08 PM »
First of all, you're welcome, and thanks for the feedback. :happy: :cookie:

Second, if you're going to suggest a new patch idea, I'd appreciate you PMing me instead of adding to a post such as this with something that is :offtopic:

That said, third...it might be doable, but there would be a lot of complexity. I imagine a possible implementation would be that the "Random" option is activated by pressing Up, similar to equipment in the Item menu or Espers in the Magic menu. So that'll require some changes to the menu-building code to make that work, but it'll also require a value for the Rage ID to cohere to "Random" with a separate protocol to replace it with a random Rage from the ones that have been learned.

Some complications might arise with this approach, however, given how many patches there are out there that affect the Rage menu, not to mention how little free space there is left. One patch in particular that worries me is the one that adds Pugs, the 256th Rage, to the list of options, and that'll mean there's nothing left for Random. The only alternative would be to try allocating a place in RAM specifically for a Random rage.

The other thing is, I'm pretty busy lately, so you probably won't see this anytime soon, but I like the idea and I'll keep it in mind.

59
Game Modification Station / Re: New patch: Color Wheel tweak
« on: October 15, 2017, 07:57:57 PM »
Found the problem. At C2/30B2 I grab the wrong value from the stack. This is now fixed. Thanks Assassin! :cookie: :childish:

60
Game Modification Station / Re: New patch: Color Wheel tweak
« on: October 15, 2017, 07:22:48 PM »
Not quite. Now in the battles where you fight Kefka and the game shows his character sprite, he appears on your side instead of as an enemy. Once again I have traced it back to this patch, and now I have to find out what's causing that. :sad:

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