Talk about efficient! Looks like the second menu works now and here's something really strange... I would have no idea what's causing the issue.
I changed the Baron Dancer's second event to be caused by a Flag of 12 and to test that I input Flag 12 in the opening event, yet when I talk to her, regardless of event chosen, it goes to the Fat Chocobo box. Yet, when I moved the Dancer by 1 Y the event I put there (Behemoth Battle Formation, is Mad Ogre's for Overworld) seemed to work?
Other than that oddity everything appears to be working great and will report any other problems I happen to find after work.

Oh, how interesting. I was wondering why there appeared to be "incorrect" values and so many mentions of Tellah Joining at the Watery Cave, but now I see that's because it's loading an NPC, not an object that is Unique to that particular map, turns out I was looking at Tellah.
Good work deciphering that PinkPuff. Maybe that's what always confused me about NPC's, I never realized that it was in a different format, so to speak from other event matters.

2 Hmm, there might be more wrong with this than I originally thought. Here's the thing... when I go to replace the Baron Dancer's event in virtually anyway, it's bizarre but another dancer appears inside of that dancer, which causes strange issues like NPC's randomly disappearing, fires being gone, and talking to the dancer will only cause the Fat Chocobo menu to appear.

3 Is this a preview of the Text Editor portion PinkPuff? If so it looks pretty good!