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Author Topic: FF3USHT Bug Fixing?  (Read 63654 times)

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #120 on: August 12, 2008, 08:57:49 PM »
It makes me wonder WTF happened the first time around...

I was in a rush to release it and I was a bit sloppy the last month or two.  I spent the better part of a year on the hack and was getting tired of messing with it.  I didn't have the fun like I did doing my FF2usHT so I didn't want to be bothered with it anymore. 

What part of this didn't get fun...? Hmmm...
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #121 on: August 12, 2008, 09:39:00 PM »
Okay, might as well post a new patch:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13d.zip

This doesn't have the dialogue or description fixes yet but does have all the bugfixes I listed earlier and the weapon magic.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #122 on: August 12, 2008, 09:55:30 PM »
Let me know when the movies desync, so I can try to create better movies...

The Rune Blade's magic wasn't changed to Fire2...

I don't know why the Regal Blade deserves a nerf...

I suspect the Avenger stuff is supposed to be themed intentionally that way, but I could be wrong.
« Last Edit: August 12, 2008, 10:10:13 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #123 on: August 12, 2008, 10:13:23 PM »
The Rune Blade's magic wasn't changed to Fire2...
Thought I had changed that already. :bah:

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Re: FF3USHT Bug Fixing?
« Reply #124 on: August 12, 2008, 10:31:07 PM »
These spells, did you want them randomly cast or usable if used as an item? If the latter, did you want them to be consumed when used or not?

 :edit:

Okay, I assigned them all using the existing magic-casting weapons as a template:

Most weapons only randomly cast their spells.
Rods randomly cast, can be used as an item, and break when used.
Both weapons with Vanish don't randomly cast, they have to be used as an item, only target the user, and break when used.

Only thing I'm not sure of are the Avengers, wasn't sure if they were supposed to randomly berserk the enemies or not.

Yes the Avengers were supposed to randomly cast Berserk, and be used as an item (and not break). 

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #125 on: August 12, 2008, 10:33:30 PM »
The Agile Knife got Slow2, not Stop.
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #126 on: August 13, 2008, 12:49:01 AM »
http://rapidshare.com/files/136951270/FF3Hack3.7z.html - Too bad they didn't challenge me...

 :edit:

http://rapidshare.com/files/136959049/FF3Hack3.7z.html - WallChange? Bah. I wonder if there's a way to change with special statuses in battle (Human, Undead... although I think that's it)

A new patch with some of the minor changes would be appreciated...
« Last Edit: August 13, 2008, 01:52:13 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #127 on: August 13, 2008, 02:02:14 AM »
Are those movies still desyncing?
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #128 on: August 13, 2008, 02:03:59 AM »
First one played great, haven't watched the second yet. I suppose I could make a patch in a little bit.

 :edit:

Can't watch the second one:

MUST PLAY WITH SOUND OFF.

* Dragonsbrethren disables sound.

MUST PLAY WITH SOUND ON.

 :bah:

 :edit:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13e.zip
« Last Edit: August 13, 2008, 02:17:16 AM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #129 on: August 13, 2008, 02:28:30 AM »
The sound core is probably still the issue... though the movie recording seems to be better if I start fresh (it's not perfect though probably).

http://rapidshare.com/files/136964297/FF3Hack3.7z.html - Pray the cart ride is enjoyable...

Note: Uses old 1.3d patch.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #130 on: August 13, 2008, 02:42:56 AM »
That one seemed desync in/by the second battle, but still managed to play up to the start of the battle with Ruu, where it ended.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #131 on: August 13, 2008, 03:04:36 AM »
I guess I'll keep it short as much as possible.

http://rapidshare.com/files/136969893/FF3Hack3.7z.html - Them Damn Cranes... (using 1.3e patch)

 :edit:

I'm trying to compile the list of spells learned by the non-spell casting members (it's not hard to do):
Exit (Warp) - only the magic users can use it...
Wall (Reflect) - though everyone can use it...
Imp - though, you get this late game...

It's interesting to note that all of the spells are pretty much built for the Tower of Fanatics...

Found the following while I was at it:
Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo
Gog seems to not be able to use Learn Ice3 (even though the bulk of the Learn spells series includes Gogo and yet Gogo will never be able to benefit from "Learning")
Any reason why the Paladin's Ring can't be equipped on Locke (or Umaro for that matter)?
Any reason why the Elemental or Sniper Glove can't be equipped on Umaro?
« Last Edit: August 13, 2008, 12:40:59 PM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #132 on: August 13, 2008, 11:50:59 AM »
Doesn't everyone want this?


Then there are exceptions...


Script error 1..


2..


3..


All of them involve Maduin talking to "Lina" about the mating of an Esper and Human.
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bond697

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Re: FF3USHT Bug Fixing?
« Reply #133 on: August 13, 2008, 12:00:03 PM »
i didn't get there yet in jce's hack(pretty close:) ), but it looks like that may have been on purpose.  they don't have to talk for that scene to work.
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #134 on: August 13, 2008, 12:13:11 PM »
Even if that may be the case, removal of the dialog boxes would help.
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